Search found 15 matches

by Lightning_Hunter
Wed 25. Nov 2015, 20:36
Forum: General
Topic: Ran out of virtual memory crashes
Replies: 7
Views: 2545

Re: Ran out of virtual memory crashes

Well, I still haven't received the error since I deleted unrealed.ini, so I guess the problem was in there somehow. If anyone else finds this thread with the same issue, try doing what I did.
by Lightning_Hunter
Tue 24. Nov 2015, 07:57
Forum: General
Topic: Ran out of virtual memory crashes
Replies: 7
Views: 2545

Re: Ran out of virtual memory crashes

I think I figured it out. I deleted unrealed.ini today and let the game generate a new one. Magically, everything has worked fine so far. I know it wasn't the maps, because just about every map I tried saving/playing was crashing the editor. Weird...
by Lightning_Hunter
Mon 23. Nov 2015, 09:05
Forum: The Creative Corner
Topic: Improved Bot Paths
Replies: 11
Views: 3099

Re: Improved Bot Paths

Still didn't work. I'll upload the map later so maybe someone else can look at it. For now however, I have bigger problems. See this thread:
viewtopic.php?f=2&t=740
by Lightning_Hunter
Mon 23. Nov 2015, 08:38
Forum: General
Topic: Ran out of virtual memory crashes
Replies: 7
Views: 2545

Ran out of virtual memory crashes

This is strange. I have been happily editing all kinds of maps in UED for weeks now without issues, when all of a sudden, I get constant crashes when I try to save a map or launch a map within the editor. The error says, "Ran out of virtual memory. To prevent this condition, you must free up mo...
by Lightning_Hunter
Mon 23. Nov 2015, 06:19
Forum: The Creative Corner
Topic: Improved Bot Paths
Replies: 11
Views: 3099

Re: Improved Bot Paths

Still can't get vehicles to explode... I might upload the map for someone to look at.

Is there a way to get volumes to kill bots only? I really do miss the SpecialEvent actor from UT99... It had many useful features that are missing in ut2k4...
by Lightning_Hunter
Sat 21. Nov 2015, 10:34
Forum: The Creative Corner
Topic: Improved Bot Paths
Replies: 11
Views: 3099

Re: Improved Bot Paths

Fancy seeing you here, Wormbo. We seem to run across each other in various forums. I was (and still am) a big time Worms Armageddon player (the only game I play online, really). I also asked you a question ages ago about your UT99 mod "enhanced relics". Hehe. Interesting post. I initially ...
by Lightning_Hunter
Fri 20. Nov 2015, 03:39
Forum: The Creative Corner
Topic: Improved Bot Paths
Replies: 11
Views: 3099

Re: Improved Bot Paths

Sorry for the noob questions, but is there a way to add an instant death trigger, like in UT99? I do not wish to rebuild geometry, because that can often cause all sorts of issues. There must be an easier way than messing with a volume and rebuilding the map. I have never really done any mapping per...
by Lightning_Hunter
Fri 20. Nov 2015, 00:57
Forum: The Creative Corner
Topic: Improved Bot Paths
Replies: 11
Views: 3099

Re: Improved Bot Paths

I was fixing up a map, and ran in to an issue. A canyon that is supposed to destroy vehicles does not. You will only die upon exiting the vehicle. There is a PhysicsVolume at the bottom of the canyon with "bdamagesvehicles" set to true, "bdestructive" set to true, and 20,000 Dama...
by Lightning_Hunter
Fri 13. Nov 2015, 10:41
Forum: The Creative Corner
Topic: Improved Bot Paths
Replies: 11
Views: 3099

Improved Bot Paths

I improved bot paths for a handful of ONS maps included in the CEONSSMapPack. Should I go ahead and upload them, or would anyone have an issue with that? I did not modify anything in these maps except the bot paths (only the bot paths were rebuilt). Here is a list of maps I improved: ONS-Tempestade ...
by Lightning_Hunter
Wed 11. Nov 2015, 18:08
Forum: Map Troubleshooting & Feedback
Topic: ONS-ArtilleryHill-beta1
Replies: 36
Views: 16740

Re: ONS-ArtilleryHill-beta1

Try to only keep the green path to the jumppad, make the three others ProscribedPaths/Red ( one orange, two white). I believe bots wants to go on top, by the two entrances with the ladders. nodes2.jpg Unfortunately, I can't change the white paths, because one of them is from a vehiclefactory. You c...

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