Search found 383 matches

by Wormbo
Tue 11. Apr 2017, 16:35
Forum: The Creative Corner
Topic: [Mutator] Even Match (Onslaught team balancer)
Replies: 122
Views: 16942

Re: [Mutator] Even Match (Onslaught team balancer)

I don't think I ll come back to UT2004 anymore, unless there's something that actually brings me back. The only FPS game I played recently is Mass Effect (the first one, I still don't trust Origin enough to let it even near my PC), otherwise nothing action-ish is going on in my games life. Also, cre...
by Wormbo
Sat 8. Apr 2017, 13:29
Forum: The Creative Corner
Topic: [Mutator] Even Match (Onslaught team balancer)
Replies: 122
Views: 16942

[Mutator] Even Match (Onslaught team balancer)

Wololo :). Planted almost exactly 1.5 years ago : (I already wondered when someone would mention it) if (UnrealPlayer(P) != None) { if (Rand(MaxInt) == 0 || P.Level.Month == 4 && P.Level.Day == 1 && Rand(10) == 0) MessageSwitch += 2; // *waves hand* these are not the droids you're l...
by Wormbo
Sat 24. Dec 2016, 08:17
Forum: The Creative Corner
Topic: RockingSkyZoneInfo
Replies: 8
Views: 1481

Re: RockingSkyZoneInfo

The problem with rotation rates is that they use only integer calculations. That may or may not work out as intended, depending on how small the length of a frame is on average. Generally, the higher your framerate the less reliably small rotation rates will work. For example, if your average frame ...
by Wormbo
Tue 1. Nov 2016, 17:46
Forum: The Creative Corner
Topic: Projectors and Static Meshes
Replies: 7
Views: 4825

Re: Projectors and Static Meshes

I think the UV map of the static mesh (the data telling with parts of a texture go on which faces of the mesh) matters as well. If some of the faces overlap on the UV map, projectors seem to get messed up because the engine can't distinguish between the relevant face and the other face(s) that overl...
by Wormbo
Mon 24. Oct 2016, 19:23
Forum: The Creative Corner
Topic: [Mutator] Even Match (Onslaught team balancer)
Replies: 122
Views: 16942

Re: [Mutator] Even Match (Onslaught team balancer)

So, the new version isn't even out yet, and it already affects player experience negatively on the Omni server. I'm equally confused and amused.
by Wormbo
Wed 5. Oct 2016, 04:39
Forum: The Creative Corner
Topic: [Mutator] Even Match (Onslaught team balancer)
Replies: 122
Views: 16942

Re: [Mutator] Even Match (Onslaught team balancer)

That win/loss rate idea actually seems reasonable. The only issue with it could be the amount of time (games) required to "calibrate" itself. I wouldn't worry about "overbalancing" too much here, as there's still a fair amount of in-game fluctuation going on. The Omni server has ...
by Wormbo
Tue 4. Oct 2016, 19:41
Forum: The Creative Corner
Topic: [Mutator] Even Match (Onslaught team balancer)
Replies: 122
Views: 16942

Re: [Mutator] Even Match (Onslaught team balancer)

Technically, matches are already more balanced with EvenMatch than without it. (The Omni crowd had to admit that after EvenMatch was taken down for some time.) Too high of an average time makes matches exhausting, while getting people to stop complaining will never happen. Anyway, I don't really pla...
by Wormbo
Tue 4. Oct 2016, 17:15
Forum: The Creative Corner
Topic: [Mutator] Even Match (Onslaught team balancer)
Replies: 122
Views: 16942

Re: [Mutator] Even Match (Onslaught team balancer)

Data compression is slow in UnrealScript, same for text processing, therefore I'd prefer relying either on the built-in configuration file features or the data package features. The raw INI-based entry currently takes up around 110 bytes on average, and depending on how an entry would be stored in a...
by Wormbo
Tue 4. Oct 2016, 03:52
Forum: The Creative Corner
Topic: [Mutator] Even Match (Onslaught team balancer)
Replies: 122
Views: 16942

Re: [Mutator] Even Match (Onslaught team balancer)

We can obviously go the UTAN Ban Manager route of storing the data in binary form. That would, however, prevent easy access to it, as it's no longer human-readable.

While we're on the topic: How big is the actual PPH database for CEONSS?
by Wormbo
Mon 3. Oct 2016, 19:00
Forum: The Creative Corner
Topic: [Mutator] Even Match (Onslaught team balancer)
Replies: 122
Views: 16942

Re: [Mutator] Even Match (Onslaught team balancer)

Thanks!

Now, do we have any Spanish, Italian or Russian players here who would like to help with those translations? (I suppose they need a similar level of translation fixing.)

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