Search found 98 matches

by Crusha K. Rool
Mon 9. Jan 2017, 22:22
Forum: Map Troubleshooting & Feedback
Topic: Christmas Maps
Replies: 12
Views: 14861

Re: Christmas Maps

I'd rather not. The night sky is nice as a seasonal thing, but I really prefer the regular daylight version of the map. And I don't think we should start using the perceived visibility of one team versus the other as a balancing factor. Do you have any statistics on the win ratios of each team on th...
by Crusha K. Rool
Mon 26. Dec 2016, 15:00
Forum: Off Topic
Topic: Merry Christmas!
Replies: 77
Views: 19877

Re: Merry Christmas!

Got myself another bronchitis and have to stay at home instead of driving to my family for Christmas... I have a talent for only getting sick for the duration of my holidays and almost never during regular work days. :/
by Crusha K. Rool
Mon 12. Dec 2016, 17:35
Forum: Map Troubleshooting & Feedback
Topic: SpankJox
Replies: 6
Views: 9577

Re: SpankJox

I only played that one for a couple of seconds when it was up on the server and didn't notice it at that time because I was mostly looking at the ground. But now that you mentioned it, I took a look in the editor and it's almost worse than SpankJox if you look at the sky. Probably because there are ...
by Crusha K. Rool
Sun 11. Dec 2016, 20:31
Forum: Map Troubleshooting & Feedback
Topic: SpankJox
Replies: 6
Views: 9577

Re: SpankJox

Another weird phenomenon that I noticed at least when testing it in offline play: the RockingSkyZoneInfo only seems to be moving if you are actually looking towards a specific spot in the map. So it's randomly alternating between moving and not moving throughout the course of the match. The same was...
by Crusha K. Rool
Sun 11. Dec 2016, 17:13
Forum: Map Troubleshooting & Feedback
Topic: SpankJox
Replies: 6
Views: 9577

SpankJox

Could we please do something about the rotating skybox? It's giving me nausea every time the map comes up. Unfortunately (or luckily) there are no stock maps with a real rotating skybox. So we can't really take anything as reference for a proper way of doing things. But aside from reducing the rotat...
by Crusha K. Rool
Sun 11. Dec 2016, 00:17
Forum: Map Troubleshooting & Feedback
Topic: Christmas Maps
Replies: 12
Views: 14861

Re: Christmas Maps

Here is the new version: http://www.mediafire.com/file/yss6if6t8f84amw/Spiffingrad-Xmas-2016.7z - Now uses OnslaughtSpecials2. - Sky is less blue. - Adjusted lighting. - Fixed BSP hole in the central house in the north. - Tried to fix ugly scorched earth seams that seem to be related to specific ter...
by Crusha K. Rool
Tue 6. Dec 2016, 18:48
Forum: The Creative Corner
Topic: Download for Wormbo's OnslaughtSpecials?
Replies: 2
Views: 855

Re: Download for Wormbo's OnslaughtSpecials?

Oh, right... seems like I even partook in that RNH thread. Can't blame me for remembering it so many years later, though. I'll just stick with the regular V2 then.
by Crusha K. Rool
Mon 5. Dec 2016, 22:35
Forum: The Creative Corner
Topic: Download for Wormbo's OnslaughtSpecials?
Replies: 2
Views: 855

Download for Wormbo's OnslaughtSpecials?

Just wondering what the current state of Wormbo's OnslaughtSpecials is. There doesn't seem to be an official download on his website anymore, and any links that would point to it from the Omnipotents thread are a dead end. I have "OnslaughtSpecials" and "OnslaughtSpecials2" in my...
by Crusha K. Rool
Mon 5. Dec 2016, 21:49
Forum: Map Troubleshooting & Feedback
Topic: Christmas Maps
Replies: 12
Views: 14861

Re: Christmas Maps

To address some of the points that were raised: - I don't know what CustomWeaponLockers do, so can't really comment on that one. I am hesitant to change anything about the current weapon locker loadout, though. Especially in a seasonal variant of the map. I feel like the pushing balance is in a good...
by Crusha K. Rool
Sat 3. Dec 2016, 20:55
Forum: Map Troubleshooting & Feedback
Topic: Christmas Maps
Replies: 12
Views: 14861

Re: Christmas Maps

- Increasing the distance fog (end) by more than 500 units is not really feasible on the map. Otherwise you'd be able to quickly see the end of the map when getting close to the fences. I raised the fog start distance now, though, so there is less of a blue haze in front of you. - Yeah, seems like I...

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