Search found 297 matches

by GLoups!
Mon 1. Jan 2018, 21:10
Forum: Off Topic
Topic: Happy New Year!
Replies: 30
Views: 7694

Happy New Year!

Happy New Year!

happy-new-year-funny-meme.jpg
happy-new-year-funny-meme.jpg (28.48 KiB) Viewed 51 times
by GLoups!
Sun 3. Dec 2017, 13:25
Forum: Map Troubleshooting & Feedback
Topic: Canyon Duel tight space.
Replies: 1
Views: 134

Canyon Duel tight space.

I think that simply remove this useless circle around could do the job without altering the visual, thx for the info Flat.
by GLoups!
Fri 24. Nov 2017, 16:11
Forum: The Creative Corner
Topic: ONS-AnotherOpera
Replies: 17
Views: 817

ONS-AnotherOpera

Thx Miauzz and Ema, the shaders on the plants and by the same opportunity on the trees are fixed, it's true that the doors gaves damages, not alls but on one side, this should normally work now, one of the four water volumes did not have any damages for the vehicles as well. ONS-AnotherOpera-BetaC-6
by GLoups!
Tue 21. Nov 2017, 23:26
Forum: CEONSS Match Server
Topic: Probably Friendly Match ONS+ICTF?
Replies: 25
Views: 1420

Re: Probably Friendly Match ONS+ICTF?

Thx sys!!
by GLoups!
Tue 21. Nov 2017, 21:41
Forum: CEONSS Match Server
Topic: Probably Friendly Match ONS+ICTF?
Replies: 25
Views: 1420

Re: Probably Friendly Match ONS+ICTF?

I wanted to have a look to the CTF parts of the demos, unfortunately the required packages CTF-Switchback-PR02 and CTF-Rankin-PRO are missing, do you have them somewhere in your cache ?
by GLoups!
Fri 17. Nov 2017, 20:08
Forum: The Creative Corner
Topic: ONS-AnotherOpera
Replies: 17
Views: 817

ONS-AnotherOpera

The issues discussed covered, this has taken a little time because i've enlarged the undergrounds around node 4 and make changes to the west side ot the map to add two mores nodes, had to fix a lots of collisions on almost all the static-meshs(not 100% but still) to prevent vehicles beeing stucks ev...
by GLoups!
Sun 5. Nov 2017, 20:03
Forum: The Creative Corner
Topic: ONS-AnotherOpera
Replies: 17
Views: 817

ONS-AnotherOpera

I wonder if you could manipulate the snowy terrain to make a path towards the door. I saw that there is a road to the door already, but somehow the door looks very static to me, so maybe if the snow gives a visual clue that you should walk/drive there, it would help my brain. Well i have a better u...
by GLoups!
Thu 2. Nov 2017, 18:55
Forum: The Creative Corner
Topic: ONS-AnotherOpera
Replies: 17
Views: 817

ONS-AnotherOpera

I'm sorry for the late reply, Gloupy! It's not really a problem given that in the meanwhile the break brought me to found somes issues, specifically about vehicles distribution, it's like something is missing, i have somes difficulies with the vehicles balance, may be adding a couple of tanks or i ...
by GLoups!
Wed 18. Oct 2017, 18:23
Forum: The Creative Corner
Topic: ONS-AnotherOpera
Replies: 17
Views: 817

ONS-AnotherOpera

Oops, thx had a lots of things in minds, i made a point to fix somes visual details.

ONS-AnotherOpera-BetaC4
by GLoups!
Sat 14. Oct 2017, 13:23
Forum: The Creative Corner
Topic: ONS-SavoIsland-K-D-C
Replies: 15
Views: 1107

ONS-SavoIsland-K-D-C

ONS-SavoIsland-K-D-C-beta1-10

-Change EonsLocust sounds, Kmaxspeed 1200 to 1350, JumpForceMag 250 to 450, Camera offsets and a couple of parameters.
-Add Objectives Names, and nodes LinkHealMultiplier to 2.

If it's too much i can lowering the limits.

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