Search found 253 matches

by Maniac
Mon 8. Jun 2015, 10:41
Forum: CEONSS Match Server
Topic: Friday, 29th of May
Replies: 23
Views: 5314

Re: Friday, 29th of May

Image
by Maniac
Mon 8. Jun 2015, 07:53
Forum: The Creative Corner
Topic: ONS-Ziggurat
Replies: 38
Views: 5437

Re: ONS-Ziggurat

Yeah, sorry I could not join you, my ISP did bad to me. As long as you guys liked it, we can try it again today - I hope with better results :D
by Maniac
Sun 7. Jun 2015, 21:59
Forum: The Creative Corner
Topic: ONS-Ziggurat
Replies: 38
Views: 5437

Re: ONS-Ziggurat

Thanks for coming by, Pegasus :) I am always in doubt, and now I for once have a legitimate reason for this :) Like Cat correctly noted, the more ZP sheets you have, the more geo-based math calculations will need to be done per frame (client-side) or tick (server-side) Here is one of many gaps in my...
by Maniac
Sun 7. Jun 2015, 19:18
Forum: The Creative Corner
Topic: ONS-Ziggurat
Replies: 38
Views: 5437

Re: ONS-Ziggurat

Yeah, that was one of the guides I've stumbled upon... I understand the basics of zoning, but I really have troubles understanding the core of it. Like, why shouldn't you zone off every room as long as you have < 63 zones left? Or why did I get HoM and BSP appearing and disappearing all the time aft...
by Maniac
Sun 7. Jun 2015, 11:57
Forum: Announcements
Topic: New forum bug, feedback and suggestions.
Replies: 95
Views: 26295

Re: New forum bug, feedback and suggestions.

"Private messages" section: top right corner paginator styles are not perfect (<td> width is too small, "Go to page" comes in 3 lines instead of 1). "Post reply" section: the old posts preview has a horizontal scroll. I'm not sure if it is easy or possible at all to fix...
by Maniac
Sun 7. Jun 2015, 10:00
Forum: The Creative Corner
Topic: ONS-Ziggurat
Replies: 38
Views: 5437

Re: ONS-Ziggurat

Thanks for the work, Cat! I am obliged to ask a few questions about the zones: - why didn't you put portals on both sides of the stairs and the corridors? I've read couple of tutorials and they all recommend to create a "buffer zone" in such places. - why did you remove the portals from th...
by Maniac
Sat 6. Jun 2015, 22:46
Forum: The Creative Corner
Topic: ONS-Ziggurat
Replies: 38
Views: 5437

Re: ONS-Ziggurat

2Gloups! : thanks for bothering :) I have had an idea to use some big static meshes as obstacles, but I didn't like the result; Mesopotamian architecture is all about squares and triangles, and even round columns looked out of place here, so I had to use simple cubic ones, even knowing that they are...
by Maniac
Sat 6. Jun 2015, 13:47
Forum: The Creative Corner
Topic: ONS-Ziggurat
Replies: 38
Views: 5437

Re: ONS-Ziggurat

Here it goes again, beta 1 https://www.dropbox.com/s/gihzkpofp4itkpj/ONS-Ziggurat-beta1.ut2?dl=0 Changes list: - fixed floating flames/lights near the cores - added 2 corridors on level 2 to avoid stairs - added 2 more tombs exits from level 2 - changed link setup - reduced middle node HP to 0.5 of ...
by Maniac
Fri 5. Jun 2015, 23:25
Forum: The Creative Corner
Topic: BridgeOfFate
Replies: 28
Views: 5479

Re: BridgeOfFate

Ah GameTracker you liar witch! I'm not sure how it works, but it certainly does not show the *last week* popular maps, ergo it sucks. Ziggurat is almost done, I only need to place zone portals and jumppads. Both tasks require a small amount of work and a large amount of thinking, so I hope I'll be a...
by Maniac
Fri 5. Jun 2015, 21:50
Forum: The Creative Corner
Topic: BridgeOfFate
Replies: 28
Views: 5479

Re: BridgeOfFate

a kind soul such as yourself Whoa, I'm flattered :roll: spends time working on one of these "shite but popular" maps I've managed to do terrible, terrible things to MTMU, mind you! :D I don't know what algorithms Gametracker use for player numbers, popular map etc but they're never right....

Go to advanced search