Search found 383 matches

by Wormbo
Mon 3. Oct 2016, 06:16
Forum: The Creative Corner
Topic: [Mutator] Even Match (Onslaught team balancer)
Replies: 124
Views: 20073

Re: [Mutator] Even Match (Onslaught team balancer)

Alright, I'm about to post an updated version of the balancer that also keeps track of how everyone did on each individual map to provide a better initial balance. (Assuming not too many players join late.) I need translations for a few changes and additions, though: ⋅ DeathString="%o...
by Wormbo
Thu 1. Sep 2016, 05:11
Forum: CEONSS Public Server
Topic: Anti-TCC screenshot
Replies: 33
Views: 6378

Re: Anti-TCC screenshot

The masterserver only ever sees the class name, not the package.
by Wormbo
Wed 31. Aug 2016, 20:59
Forum: CEONSS Public Server
Topic: Anti-TCC screenshot
Replies: 33
Views: 6378

Re: Anti-TCC screenshot

I don't think you can treat the list on UA.org Wiki as "official". Note how the latest addition of mutators on that wiki page is from before the original Screen Sender mutator was even released. Also, "server actor" isn't the magical solution to every thing. Once it needs to hook...
by Wormbo
Wed 31. Aug 2016, 16:06
Forum: CEONSS Public Server
Topic: Anti-TCC screenshot
Replies: 33
Views: 6378

Re: Anti-TCC screenshot

Whenever you configure Anti TCC to search outside the UT2004 and prefetch folder, the warning pops up and the user has to confirm before checks start. Anti TCC only provides the convenience feature for the user to auto-confirm the message. Server admins can also display a custom message that a user ...
by Wormbo
Wed 31. Aug 2016, 10:59
Forum: CEONSS Public Server
Topic: Anti-TCC screenshot
Replies: 33
Views: 6378

Re: Anti-TCC screenshot

The way McGugi's any my screenshot sender tool work is roughly as follows: ⋅ Execute "shot" command on client, specifying a screenshot file name. ⋅ Use existing functionality to read the screenshot file. (this assumes the client uses the default screenshot folder) &sdot...
by Wormbo
Tue 30. Aug 2016, 19:41
Forum: CEONSS Public Server
Topic: Anti-TCC screenshot
Replies: 33
Views: 6378

Re: Anti-TCC screenshot

Unfortunately, McGugi's ScreenSender mutator creates quite a delay when it captures and loads the screenhot, and then sends it to the server where it ends up in a nonstandard format. Also its downscaling algorithm is a bit weak. Years ago (six or so, I think) I started writing a similar mutator from...
by Wormbo
Mon 29. Aug 2016, 05:09
Forum: CEONSS Public Server
Topic: Anti-TCC screenshot
Replies: 33
Views: 6378

Re: Anti-TCC screenshot

That's not an Anti TCC feature, but a completely different mutator.
by Wormbo
Mon 15. Aug 2016, 19:32
Forum: Map Troubleshooting & Feedback
Topic: ONS-Torlan-Invitation-Final
Replies: 24
Views: 45153

Re: ONS-Torlan-Invitation-Final

Pickups have replication optimization that turns off all replication except for the bHidden property. You may have to create a subclass of your pickup class where you set it to false by default. It's not an "editable" property, though. Accessing it may be a little difficult from within the...
by Wormbo
Tue 24. May 2016, 04:53
Forum: The Creative Corner
Topic: [Vehicle Weapon Concept] Web Caster
Replies: 9
Views: 2521

Re: [Vehicle Weapon Concept] Web Caster

The issue is less one of CPU usage and more one of network bandwidth. Each projectile part is something completely independent, as far as the netcode is concerned. Another thing is the connections between the projectile parts, getting these to scale (logic-wise) with the number of projectiles is qui...
by Wormbo
Fri 29. Apr 2016, 15:22
Forum: General
Topic: UT 2004 Stats?
Replies: 18
Views: 4690

Re: UT2004 stats

UT2004 stats are b0rked. Even if a match shows up, it may be lacking many kill stats involving newer weapons or vehicles.

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