UltimateMappingTools [A Crocodile's Legacy]

Anything about UT2004 mapping, Uscripting & more
Wingnut
Posts: 2
Joined: Thu 25. Apr 2019, 21:12
Description: Playing UT since the stone age

Re: UltimateMappingTools [A Crocodile's Legacy]

Postby Wingnut » Wed 12. Jun 2019, 21:02

This would be a great pick up not for health but for opening 'shortcut' abandoned doors or a stargate,
access via repair of this pick up would be great for faster node link up.
is your map available for beta test ?
I used to make maps and great for beta testing, nothing worse than a glitch when you think its a final build.
If it's only input suggestions happy to help.

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Miauz55555
Posts: 1393
Joined: Sun 7. Jun 2015, 22:12
Location: Germany

UltimateMappingTools [A Crocodile's Legacy]

Postby Miauz55555 » Wed 12. Jun 2019, 21:37

Crusha K. Rool wrote:[...] The health amount and respawn cooldown are open for discussion. I was thinking maybe 300 HP on a 45 seconds cooldown? It should be big enough to be worth a detour if your vehicle is pretty injured but small and long enough that camping with a tanky vehicles does not become viable enough to outlast enemies actively trying to take it down with conventional weapons.

Nice one. How about making them adjustable variables?
Maybe also class selectable or team selectable. =D

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Wingnut wrote:[...]is your map available for beta test ? [...]

It's not a map, but a tool which can be used in maps to create awesome things.
[...]stargate[...]

We have two maps with Stargates. "M5sMantaMadness" -> Lake in the midle and "Europa-C-M5" -> One on each site in a corridor and one within the 'Borg-Cube' (needs flyer).
Image

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Crusha K. Rool
Posts: 103
Joined: Sun 28. Aug 2011, 23:14
Description: Coding Crocodile
Location: Germany

UltimateMappingTools [A Crocodile's Legacy]

Postby Crusha K. Rool » Thu 13. Jun 2019, 10:46

Miauz55555 wrote:
Crusha K. Rool wrote:[...] The health amount and respawn cooldown are open for discussion. I was thinking maybe 300 HP on a 45 seconds cooldown? It should be big enough to be worth a detour if your vehicle is pretty injured but small and long enough that camping with a tanky vehicles does not become viable enough to outlast enemies actively trying to take it down with conventional weapons.

Nice one. How about making them adjustable variables?
Maybe also class selectable or team selectable. =D


There are two issues with making things adjustable:
1. It would prevent the pickup from being used with existing spawner types (like wildcard bases) because the variables would need to be supplied from a custom spawner. Or it would have to be placed directly without a base, but that's kinda dirty.
2. From a game design perspective, it's pretty bad design to have a core mechanic that is inconsistent across different maps. If you take a small health pack, you expect to always get 25 HP. And a small shield always gives 50 armor. You don't simply throw a map in where a small health pack suddenly gives you 50 HP for no reason.

The toolset comes with a "U-Damage Pack Prolonged", which lasts 45 seconds, and a "Mega Shield Pack", which provides 150 armor. However, both of these come with different skins in order to not be mistaken for the regular variants.

Preferably we can settle on a single value and stick with it. Or at least split it into different pickups, like a Repair Pack and a Super Repair Pack.


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