Hi!
You know me, so i will be honest and trying to be objective.
I would like to leave the nice things to the end and let go of the unpleasant first.
The influence of the environment on the development of anxiety will lead me to the darks side...
...but your post-apocalyptic city was awesome, so you made me curious.
I feel a little simplicity, i hope it comes with game speed.
Under the dark environment the weapon fires will looks awesome.
The open area offers good vehicle battles.
Lots of nodes with well edited link setups - i smell long games!
Conclusion: i can't wait to see your map!
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I have a dream!
I like the egyptian design, so my dream match works in a huge pyramid with catacombs, where a few tricky room exist.
Redeemer room: it's large enough, so you can't dodge in, pick up the deemer and dodge out.
When you pick up the deemer, the the walls will approach you and finish you as strawberry jam.
Spider room: after you enter the room to pick up the spider mines, the door will lock and a huge spider will appear from nowhere and cut off your head.
(Just imagine with Wormbo's headshot mutator!)
Shield room: full shield and health pack lays on the middle part of the room, but it also has lots of small holes.
Stepping into the middle a part of the floor will collapse, and you fell into the slim but long steel spikes.
Amplifier room: when you want to pick up the double damage, a huge fan sucks you in.
Map suggestions to edit:
DM-DE-Osiris2
DM-Isis-5.0
CTF-Face3
CTF-Avaris