I couldn't raise the water fog to 10,000 Miau. It looks really odd because everything lights up when you go underwater. Had no choice in the end but to remove the fog altogether. I know the water looks upside down when you go into it, but it's the best i could do. Let me know what you think.
ONS-Shipdock-Assault-C-beta1c. If the map doesn't show up in Instant Action you'll need to download the latest
map pack.
- Moved core room central pillar to block more of the core from attackers.
- Teleporters added to the assault sub's.
- Added a moving platform to the core tunnels for quicker movement.
- Replaced one of the core tunnel ladders with a jumpad for the same reason.
- Altered the up tunnel blocking volumes to stop players hitting the top ledge after using the jumpad.
- Moved oil tanker across the core tunnel entrance to discourage people trying to drive into there.
- Placed a vehicle forcedirectionvolume at the tunnel entrance to be doubly sure (i know what you're like Lou).
- Fixed the sound location for the unopenable doors in the core rooms.
- Deleted some physic volumes because people didn't notice them.
- Lowed the opening time of the assault sub doors.
- The projectile jumpads (white) now boost Bio and Flak shells in addition to Grenades and Mines.
- Additional jumpads on the lower level near nodes 3 and 6.
- Slippery oil spills made bigger.
- Nodes 1 and 9 can be attacked directly from the core rooms.
- Blocking volumes raised on the main room ramps to counter the vehicle collision half way up.
- 2 x 25 health pickups and Relic of Vengeance added at nodes 2 and 8.
- Cull distance removed from underwater subs, lights added and weapon pickup moved further down.
- Gun relic moved down.
- Fog removed from water.
- Sounds added to zoneinfo's.
- Sharks moved up to stop them being culled too soon.
- Miau and GL's
relic mover added to all the relics.
- Some small performance tweaks.
Are there any other changes or bug you would like to see people?