ONS-AncientTemples-Sed

Anything about UT2004 mapping, Uscripting & more
User avatar
Miauz55555
Posts: 1364
Joined: Sun 7. Jun 2015, 22:12
Location: Germany

ONS-AncientTemples-Sed

Postby Miauz55555 » Wed 16. Jan 2019, 23:06

Still looking very nice.
Vehicle layout seems to be much better.
Musik is fitting very nice. (If you want to hear that musik you need to put the musik file in your musik folder.)
I think I have ~10 fps more than before.
Image

User avatar
Sedoy
Posts: 57
Joined: Tue 10. Mar 2015, 17:27

Re: ONS-AncientTemples-Sed

Postby Sedoy » Thu 17. Jan 2019, 08:43

Thank you for a reply Miau!

User avatar
Miauz55555
Posts: 1364
Joined: Sun 7. Jun 2015, 22:12
Location: Germany

ONS-AncientTemples-Sed

Postby Miauz55555 » Thu 17. Jan 2019, 21:05

Sedoy wrote:Thank you for a reply Miau!

You are wellcome.
Thanks for your participation to the community. :thumbup:
Image

User avatar
Sedoy
Posts: 57
Joined: Tue 10. Mar 2015, 17:27

Re: ONS-AncientTemples-Sed

Postby Sedoy » Fri 18. Jan 2019, 19:58

Glad to hear Miau. So i guess we can now try it on the server?

User avatar
EmanReleipS
Administrator
Posts: 2115
Joined: Wed 2. Oct 2013, 23:18
Description: Pancake Fairy
Location: Germany

ONS-AncientTemples-Sed

Postby EmanReleipS » Sun 20. Jan 2019, 18:11

Hey Sedoy,

Sorry for taking so long to reply. I only have two little suggestions for the map:

It is difficult to get from nodes 1 (and 4) to 6. It is fine with a manta or flying vehicle, but the ground vehicles need to travel a long time (for example, from 4 they need to travel almost to 7 and then they can go to 6). So a more direct path might be good (unless you want ground vehicles to be slower).

Also, there is an area between 1 (or 4) and the center node where the ground is lower. Players who fall down there and can only double jump have no way to get back to the node. So a ramp or jump pad there would be nice.

Maybe these two things can be combined...

AncientTempels2.jpg
You do not have the required permissions to view the files attached to this post.
Image

User avatar
Miauz55555
Posts: 1364
Joined: Sun 7. Jun 2015, 22:12
Location: Germany

ONS-AncientTemples-Sed

Postby Miauz55555 » Mon 21. Jan 2019, 00:11

If you are ok with a litle fog? I have (lowest) 39 FPS without and 66 FPS with that fog.
I made that and I also addet basic zone-sound.
https://www.dropbox.com/s/fethqff8smge6s4/ONS-AncientTempels-Sed-V2-C_fog.ut2?dl=0

May also add Emas Jump-Pad Idea and a few other Jump-Pads to make it faster for footplayers.

Shot00579_1-20-2019_AncientTemples.jpg

Shot00580_1-20-2019_AncientTemples.jpg
You do not have the required permissions to view the files attached to this post.
Image


Return to “The Creative Corner”



Who is online

Users browsing this forum: CommonCrawl [Bot] and 1 guest