ONS-Tetris-Till-Dawn

Anything about UT2004 mapping, Uscripting & more
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Miauz55555
Posts: 1448
Joined: Sun 7. Jun 2015, 22:12
Location: Germany

ONS-Tetris-Till-Dawn

Post by Miauz55555 » Sun 8. Sep 2019, 00:18

This Map is a Pre Alfa Version. It has nothing fancy on it. No speacial lights, no static meshes, nearly no jumppads, no optimisation, no zone portals, just one big zone, and some more things which are not on it.
It's far beyound finished, but it is playable. The bots are doing "something". The paths are crap anyway.
I "just" took the basic geometrie and added vehicles and bot paths. So don't expect anything cool, but the tetris them. =D You have to put the tetris_theme file in the "musik" folder and the map in the "maps" folder both from the game.

Feedback welcome. Also ideas about the structure itselve. Paint is your friend.
https://www.dropbox.com/s/8879zvjokwkfg ... wn.7z?dl=0
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Crusha K. Rool
Posts: 108
Joined: Sun 28. Aug 2011, 23:14
Description: Coding Crocodile
Location: Germany

ONS-Tetris-Till-Dawn

Post by Crusha K. Rool » Tue 10. Sep 2019, 21:59

The tunnels on the side work very unreliably. About 60% of the time, I fall into the abyss before reaching the other side.

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Miauz55555
Posts: 1448
Joined: Sun 7. Jun 2015, 22:12
Location: Germany

ONS-Tetris-Till-Dawn

Post by Miauz55555 » Wed 11. Sep 2019, 21:20

Thank you very much. I will try to fix that .. I'm actually not sure if I want that anyone is able to fall down there .. I may just put a blocking volume there, remove the kill-volume add a zone and adjust the killz a little below the blocking volume.
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