THI-Tripleslap

Anything about UT2004 mapping, Uscripting & more
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Zon3r
Posts: 575
Joined: Thu 7. Apr 2011, 08:46
Description: Don't shoot at me!

THI-Tripleslap

Post by Zon3r »

I had a bunch of free time, and decided to edit this map a bit.
-Changed the appearance(grey was too boring)
-removed two benders and added instead eons scorps(benders are not used ingame, except for camping)
-moved the turrets closer to the core, so they dont have a view all across the map, preventing some noobs(grüs gott) to spam/camp all the match
-added rocketlaunchers to weaponlockers around the core
-added extra link ammo to every node
-added a small shield and few health vials at first middle nodes
-replaced the deemer with a nuke :D
-made two teleporters leading to the nuke

moved turret. was thinking about preventing the tank to get close to the base with pillars(to prevent spawnkilling), but not sure if others would like that
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teleporter to the nuke, still not too easy to land there, there is another on the other side of the map
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removed benders, these scorps are more effective, but not overpowered
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RottenToTheCore
Posts: 258
Joined: Fri 6. Jan 2012, 12:57
Description: Not related to Power-Cores ;)

Re: THI-Tripleslap

Post by RottenToTheCore »

Wow, thanks for the work :).

The changes sound very nice, hope it works in a real match.

Tank Spam: I think that additional tanks could make it worse. Why not add a Plane? Could be more fun.

The Pillar Idea is nice, i think it would help Bitch Slap a lot more though.
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Crusha K. Rool
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Joined: Mon 29. Aug 2011, 00:14
Description: Coding Crocodile
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Re: THI-Tripleslap

Post by Crusha K. Rool »

  • Those stairs on the last screenshot hurt my eyes. They need some texture alignment.
  • Map could use some zoning to reduce bandwidth overhead in net games.
  • SurfaceTypes and ZoneSound FTW!
So much about my usual complaints. But if someone goes for an edit on a map, he should do it right. :p
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N4rkoT1k
Posts: 165
Joined: Sat 24. Mar 2012, 09:48
Description: Lovin UT2004
Location: Germany

Re: THI-Tripleslap

Post by N4rkoT1k »

I think the changes are pretty convenient, though Crusha is right..

Especially the moving of the turrets closer to the main nodes is a good idea
IMO weapons like Redeemer and Nuke are OP and shouldn´t be found on any map..

Would like to check it out on the server soon :thumbup:
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Zon3r
Posts: 575
Joined: Thu 7. Apr 2011, 08:46
Description: Don't shoot at me!

Re: THI-Tripleslap

Post by Zon3r »

I don't know, try it, all the textures are default, the custom stuff can be found on the server, so you all have them
http://www.sendspace.com/file/pf5gxz
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