The Firebug
[video][/video]
Dual flame throwers mounted on a smaller tank chassis are pure terror for infantry. As if the flames and agility weren't enough, the Firebug can even perform a flame jump by redirecting some if the flamer fuel through its thruster system. This allows for quick evasive maneuvers against many attacks. The flame throwers also proved useful for AVRiL defense, bots are annoyingly efficient doing that. Last but not least, if you manage to kill it anyway, you don't want to stand nearby, because the remaining flamer fuel is purposefully not contained in accident-proof tanks and causes the tank to go out with a huge fire ball and massive damage.
Needless to say that flame throwers are only short range weapons. The Firebug doesn't have any means to fight off enemies that are either further away or high above.
The Poltergeist
[video][/video]
The only vehicle of the collection that was used in a map already. Primary fire is a heat ray like that of the UT3 Darkwalker, secondary fire is an energy shock wave that pretty much penetrates anything in its path, though with varying efficiency. Currently without a gunner seat this is a vehicle that can defend itself against many kinds of ground attacks, but has a hard time if air units show up. The shock wave is a good way to get rid of incoming AVRiLs, but can be hard to time for that purpose.
While currently a one-seater, I planned to add a rocket pack for air defense. You have to admit that a Goliath's gunner seat is quite boring at times. Your weapon is too weak to quickly take out enemy vehicles, and if you attack ground targets, the driver might "steal" your kills. Now the Poltergeist gunner seat would be different. You'd have anti-air and long-range surface-to-surface rockets at your disposal to effectively take care of targets the driver currently can't take care of.
(I guess I could provide both versions because it's quite a balancing change.)
The Odin
[video][/video]
Consider it a hovering deployed Leviathan with fewer health and without splash damage. Its main turret fires a high-energy beam not unlike the Railgun Tank, but stronger and thicker. Like the Poltergeist's weapons, it can only be aimed up and down, not left or right. That and the Odin's size and lack of agility make it a bit difficult to aim. Even more so if you have idiots on your team that "help" by pushing from behind. (Stupid bots!) But if you manage to aim on target and cope with the charge-up time, you have a weapon that does considerable amounts of damage to anything in its path. Infantry won't survive a hit and neither will smaller vehicles, like Mantas, Raptors or Scorpions. But the Odin with only a driver is vulnerable to pretty much any more agile vehicle. A Manta, Raptor or Firebug that stays out of the main turret's way should easily be able to destroy an Odin without gunners.
For defense and additional fire power (as if it didn't have enough already) the Odin has not one, but two twin-beam link turrets, on on the left and the other on the right side of the main turret. The gunners have blind spots due to the large ion turret, but anything they can reach will be in trouble. Primary fire is a dual plasma projectile mode. The shots will bounce twice from walls, so a skilled gunner might be able to attack a target that isn't even in sight. Secondary mode is an energy-transferring "sticky" twin beam that locks on to all vehicles and friendly nodes. Friendly stuff is healed, enemy stuff damaged (of course), but enemy nodes, cores and vehicles will also be used to draw energy for the Odin's self-repair system. While a turret eats away on the target's health, the Odin is slowly healed. The beam mode isn't infinitely thin, as e.g. the Linkgun beam, so it should be a bit easier to destroy enemy projectiles (AVRiLs, Redeemers, Spiders) with it.
The Nekomata
[video][/video]
Your standard tank, but with hover thrusters instead of treads. The main turret is fixed forward, like for most other hover tanks. It is a bit more agile than the Goliath and can obviously also cross deeper water, as you'd expect. Not much to say here, except that the model was created by Crusha K. Rool and Hellfire, who created the skin and exported it to a format I could work with.
The Nephthys
[video][/video]
This hover tank is based on the Nekomata chassis, but equipped with a powerful point singularity generator. Primary fire shoots smaller point singularities that release electric discharges at nearby targets and implode on impact. Secondary fire charges a full-blown gravity vortex that, after a short warm-up period, will suck in any nearby objects, causing massive damage to anyone or anything that didn't manage to escape in time. The sucking itself doesn't actually cause any damage (unless you are ran over by a sucked-in vehicle - tough luck

The Nephthys also has a gunner seat that controls a lightning turret very similar to the Lightning Gun, but with a slightly higher rate of fire and a bit more damage.
The Hover Goliath
(suggestions for a better name are welcome; no video yet - you know how the Goliath looks like)
Just the Goliath, except that treads have been replaced by a hover engine for greater maneuverability. It is not quite as agile as the Nekomata, but since its main cannon is not fixed forward, the Hover Goliath has a much better aim when moving.
Download
ONS-IslandHop-HoverMeUp-RC1.7z