Kamikaze-Changes

Anything about UT2004 mapping, Uscripting & more
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Wormbo
Posts: 384
Joined: Sun 28. Aug 2011, 12:52
Description: Coding Dude

Kamikaze-Changes

Post by Wormbo »

So I'm going to mess with the Kamikaze power-up. Any suggestions what other changes might make sense, besides only starting the respawn timer after the Kamikaze was used or otherwise disappeared?
MrPenguin
Posts: 63
Joined: Thu 18. Aug 2011, 15:13
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Re: Kamikaze-Changes

Post by MrPenguin »

Is it on any of the current maps here? I only remember it being in Rail as it was my favourite thing to use on that map :)

The respawn timer changes sound sensible enough.
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Karma_geddon
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Re: Kamikaze-Changes

Post by Karma_geddon »

That's the suicide deemer, right?
If yes, then we have it on MasterShower (the one "recently" added to the roster).
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Cat1981England
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Joined: Mon 23. Aug 2010, 16:35

Re: Kamikaze-Changes

Post by Cat1981England »

Yeah I can only remember it being used on Shower, Rail and Downtown(?) it's a shame because I quite like it.

The only idea I can think of would be to have the bomb on a 60sec timer or something and not be able to set it of manually. Could be fun trying to time your attack on a node or having your team mates protect you for those last few seconds.
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