ONS-OmahaBeach-)o(-V3-Beta2. If it doesn't show up in your list of maps you'll need the
CEONSS map pack.
List of changes:
Cleaning/bugs:
- Fixed static meshes popping into view.
- The pool of water by the ship now doesn't have waves.
- Removed bomb (I said bomb not bum) hole by node 3 which was connected to the sea but didn't have any water or waves in it.
- Resized jumpad bases and realigned the two that were in the wrong position.
- Fixed node 4 jumpad.
- Slimmed down the blocking volumes on fences.
- Placed blocking volumes on hanger doors.
- Unlit some textures.
- Placed missing fencing around the edge of the map.
- Fixed floating static meshes and a node.
- Placed missing zone info at blue core.
- Banshee and Badgers load from packages rather then mylevel.
- The 2 vehicles which spawn outside the bunker nodes 12 and 13 are now linked to those nodes rather then 11 and 14. I'm not sure if this was intentional, but as they spawn right outside i'm guessing not. If it was intentional i'll change it back.
- Adjusted radar map size so people can see node numbers on radar map. I couldn't squeeze node 15 in though.
- Applied sound to jumpads.
- Removed 2 triangle anti portals. I maybe wrong, but I don't think they were doing much to improve performance.
- Some minor texture editing.
- Moved vehicles inside node 9 to match 4.
- Moved node 3 closer to the ship to provide some extra cover.
Gameplay:
- New buildings at nodes 10 and 15 rather then nevermore walls.
- Added missile silos/ventilation shaft at nodes 12 and 13 to give an extra entrance to bunkers. Move to the centre to go up, to the side to go down, no vehicles can get in.
- Placed jumpad by node 3 to reach nuke.
- Jumpads replaced teleporters at cores so teleport9 is no longer an issue and it stops any chance of tele-killing anyone.
- Removed the 2 huge trees by nodes 11 and 14.
- Moved vehicle health pads to centre node and lowered the heal rate to 20hp per second. They are now useful to other vehicles but place the Falcon in a vulnerable position when it's being healed.
- Weapon lockers changed to custom and not linked to the nodes, lockers the same but re-added mines to nodes 9 and 4.
- Replaced Grenade Launchers with eons version.
- Replaced health pickups with second world war style ones. The only problem is that a message pops up saying that "you have picked up a heath vial +5" when they all have more then +5. I don't know how to change that.
- Added to 2 health pickups to nodes 10 and 15.
Vehicles:
- Replaced EuScorpius at nodes 10 and 15 with EONS Scorpions to help players quickly get to the next node and to counter any tanks moving towards the cores.
- Placed extra Banshee at nodes 9 and 4 to give players more incentive to go and build these nodes.
- Minigun Warthogs have replaced the EuScorpius's at nodes 12 and 13 to help counter the addition flyers and are in keeping with the map.
- Moved badgers back at core and removed one of the tanks. It's very rare that both tanks are used.
- Replaced tank with Aegis at node 2 to help teams defend and hold node.
- Replaced Aegis with Centaur at cores to counter flyers.
- Replaced Assault bender at each core with Warthogs.
Obviously if anyone wants additional changes to the vehicles, or to change them back to how they were please just say. I've increased the number of minigun vehicles to counter the additional flyers and added the Centaur because there's one less hitscan vehicles at cores now that the Hellbender has been replaced.

- OmahaLS.png (116.38 KiB) Viewed 13210 times
Even though the map plays very well early on, once one teams gets on top it's very hard to get back into the match and people on the losing team often start leaving once this happens. Another problem is how often this map goes into over time despite the huge amount of vehicles available to the winning team. So I think we need an extra link to each core which would help both teams either get back into the match or win before overtime. It may also help remove one or two of the pillars around each core to make them a little more vulnerable.
Feedback please
