ONS-Medieval-M5-C

Anything about UT2004 mapping, Uscripting & more
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Miauz55555
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Re: ONS-Medieval-M5-C

Postby Miauz55555 » Tue 6. Sep 2016, 21:36

Thank you for the feedback.. also much thanks to Wallnuss for the ingame feedback and suggestions.
Maybe that 2 Paladin at the core thing was because of the glich. Also the Paladin is intend to be a pain in the core cave. ;)
Ok I made some things:

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made the volumes bigger to catch the damage from the jumppads (core to prime)
forceddir volumes arround the map; 256
Cerberus 800 HP; 180 s respawn time (before 1000 HP and 90 s)
much BotPathing; now there are more white and some more yellow lines.
TeleporterPads at the cores between the cicada and the raptor
Box under Cicada, moved the cicada
Moved spawnpoints at core a litle
litle glich (free for all) with the PlasmaTank and Core Paladins.. Uuups


[s]Ubdate the Link in the first post.[/s]
Thats final than unless someone find a glich or something.

***Edit: I found an optical fail myselve.[s]New Link "ONS-Medieval-M5-C-V1"[/s]***
Last edited by Miauz55555 on Thu 8. Sep 2016, 21:17, edited 2 times in total.
Reason: link temporary removed
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smalltown
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Re: ONS-Medieval-M5-C

Postby smalltown » Fri 9. Sep 2016, 02:03

Miau, where is the download link for the zip file??
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Zon3r
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Re: ONS-Medieval-M5-C

Postby Zon3r » Fri 9. Sep 2016, 14:01

Barrels! More Barrels joke aside, the map is good, playable, way more balanced than before.
Also Barrels! :D
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Miauz55555
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Re: ONS-Medieval-M5-C

Postby Miauz55555 » Fri 9. Sep 2016, 15:45

smalltown wrote:Miau, where is the download link for the zip file??

[s]Take this for at the moment (beta6 not on the server):[/s]

@Zone:
Ähh.. nope not more Barrels. :lol:
Last edited by Miauz55555 on Mon 12. Sep 2016, 11:49, edited 1 time in total.
Reason: Link removed.
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smalltown
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Re: ONS-Medieval-M5-C

Postby smalltown » Sat 10. Sep 2016, 17:42

thanks miau, the barrels though exploded to my own face when I was linking the node....would not say no to barrels at other nodes rather than the one under the small bridege.
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Miauz55555
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Re: ONS-Medieval-M5-C

Postby Miauz55555 » Mon 26. Sep 2016, 14:09

Ok now final:

Code: Select all

Fliped the Node and the Manta on the Casle Nodes.
Decresed the Spere high from 1024 to 640.
Added a Pentagramm in the sky. (Texture from  DM-1on1-Gnosis and made by Felix 'cubic' Lehmann)
Added two Spellrings to get the CerberusBomber (Texture made by Tom Lin)
Many BotPathing.. now there is from all vehicles a white/yellow line to the next node. The Bots are now a better task than bevore. And jumping rarly out the vehicles.. camping with the spma.. using the jumppads and teleporters and also the stormcaster sometimes.
CerberusBomber 800 HP, 15 s spawn protection as long no one used it.
Some broadcast messeges.
Changed the picup-messege from the swort.
Moved some Barrels a bit.
Moved some trees.

To get the Cerberus it has now to be triggert but is still free for all.. so you can steal it when it's triggert. To do it, just step in the small spellring. It's first available 200 s after gamestart. And than 70 s after it is destroyed but never shorter than 200 s after it's last triggert.
Shot00237.jpg
Shot00237.jpg (62.38 KiB) Viewed 6585 times

Ubdate the Link in the first post.
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Miauz55555
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Re: ONS-Medieval-M5-C

Postby Miauz55555 » Wed 16. Nov 2016, 21:51

What do you guys think about exchanging the core Paladin with a DarkPaladin?

The differences are that the DarkPaladin has less ShieldHitpoints but it recharges faster, it is 2.5x as fast, looks cooler.
Also I change the respawntime from the barrel on the tower near the teleporter from the primarys from 20 to 60s.
I made some litle tweeks that will increase the performace a litle.

Other thinks?
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Zon3r
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Re: ONS-Medieval-M5-C

Postby Zon3r » Thu 17. Nov 2016, 17:37

I would say, this version is very good and balanced, i have no fps issues even with my oldtimer pc. Barrels are useful there, even against vehicles, so i would say the timer is good as it is, as for paladin, it needs alot of shield in case someone manages to get the plasma tank there.
Summary: don't change it :)
My two cents, lets wait for others
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GLoups!
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Re: ONS-Medieval-M5-C

Postby GLoups! » Thu 17. Nov 2016, 18:15

Agree with Zoner, the map is pretty well balanced and sometimes changes makes things worse, the plasma tank is a little OP but unless you'll play with the code for damages values it's ok.
Just one thing for me: the ladders for the U-damage make a big loss of time for those wants to get it, and once you get it, you are far away from the action and end up with ten sec remaining when you can use it, may be replace the ladder volume with a jumppad with sound and/or replace it by the UDamagePack-Prolonged from Crusha's ultimate-tool i think this one has a better visual design.
DarkPaladin is pretty good, but if you don't want to break the balance, you should place it where similar vehicle are already exist e.g. the paladins at bases.

Edit: Oops you're already said that :ghehe:

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Miauz55555
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Re: ONS-Medieval-M5-C

Postby Miauz55555 » Sat 26. Nov 2016, 13:01

I made that with the jumppads to the UDamage.. Just can't put them so close to the ladders.. it dosn't work with the close rooftop.. also I changed it with the one from Crusha's tools. (45 s insted 30 s and a nicer look)
I let the Barrels as they are.
I'm really not sure about the DarkPaladin. The shield made a full recharge within 1(?) second. And it's very fast. My oportunity was to give the loosing team another good attack-vehicle.. on the other hand I will also give the winning team the same. I was short thinking about an Agies (more shield + very fast) but I think it would break the balance.

The PlasmaTank just deals 400 damage.. so only 100 more than a goliath.. sure the range is nearly double and the accuracy is nearly perfect. But it is very visible. It's much more balanced than a Mino, FireTank or so on. And it is cool looking. :D

Edit: I think I will make different vehicles on the prims for each team.. maybe the tank/spma for the owner and a scorpion for the concerer. The winning team shouldn't have 3 tanks and 2 spmas.
Last edited by Miauz55555 on Sun 27. Nov 2016, 19:20, edited 1 time in total.
Reason: Add information
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