My new map ONS-Sunrise-V1

Anything about UT2004 mapping, Uscripting & more
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Sedoy
Posts: 37
Joined: Tue 10. Mar 2015, 17:27

Re: My new map ONS-Sunrise-V1

Postby Sedoy » Fri 27. Jan 2017, 20:20

Hello everyone, i was working on a new version and it seems that i managed to reach some results.
so here's the list of what was done:
-nodes in the docks became more protected
-primary nodes have maual guns now
-more vehicles were added, some were replaced
-about a half of staticmeshes was simplified

https://www.dropbox.com/s/sy71p9rzpxsby ... d.rar?dl=0
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NewStaticMeshes.jpg
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NewStaticMeshes2.jpg
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NewStaticMeshes3.jpg
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Sedoy
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Joined: Tue 10. Mar 2015, 17:27

Re: My new map ONS-Sunrise-V1

Postby Sedoy » Fri 27. Jan 2017, 20:23

and i don't know if it's important but i also manadged to fix some lighting problems with some staticmeshes
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Changes1.jpg
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Changes2.jpg
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Miauz55555
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Joined: Sun 7. Jun 2015, 22:12
Location: Germany

Re: My new map ONS-Sunrise-V1

Postby Miauz55555 » Fri 27. Jan 2017, 21:06

Nice Sedoy. :thumbup:
The lightnings are looking very nice.

I just have two things which I didn't noticed before.
The entrance from the Base.. could you lift the SM a litle.. just 2 or 4 units.. sometimes you stuck when you just walk over it.

The wall near the ion-cannon at the Base.. you should extend the blockingVolume to the ground.. you can go (with a vehicle) through the lower level behinde the map.
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Shot00258_1-27-2017_Sunrise.jpg
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Shot00259_1-27-2017_Sunrise.jpg
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Cat1981England
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My new map ONS-Sunrise-V1

Postby Cat1981England » Sun 29. Jan 2017, 20:47

Very nice Sed :thumbup: Had a look around and this is all i could find in addition to Miau.

- Perhaps consider thinning out some more static meshes? The fps and load times are better, but there's still quite a lot that could be removed without impacting on the quality of the map. Things like every other street light, some windows that are high up that sort of thing.

- Add a sound to jumpads?

- The red lights on the doors are great. Maybe an emitter of some sort on the doors that don't open, or even the breakable barricades from Urban?

- I could fly through/into many of the static meshes with the Manta. Most didn't make any difference as they are close to a wall, but these 3 that i found are an issue, esecially the first two as you can exit the Manta inside of them and get stuck.

Click on the image to expand.
sed1.png
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sed2.png
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sed3.png
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The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.

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Sedoy
Posts: 37
Joined: Tue 10. Mar 2015, 17:27

My new map ONS-Sunrise-V1

Postby Sedoy » Thu 2. Feb 2017, 16:26

All necessary changes were made.) About staticmeshes... with the next version i will come up with something, for now i would like to leave it as it is now.

https://www.dropbox.com/s/ac5lyh5tqj6gp ... 2.rar?dl=0

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Cat1981England
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Joined: Mon 23. Aug 2010, 15:35

My new map ONS-Sunrise-V1

Postby Cat1981England » Thu 2. Feb 2017, 22:36

Thanks Sed. Now on the server :thumbup:
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.

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Miauz55555
Posts: 685
Joined: Sun 7. Jun 2015, 22:12
Location: Germany

My new map ONS-Sunrise-V1

Postby Miauz55555 » Sun 5. Feb 2017, 17:17

Nice one Sedoy. Thank you :!:
:award:
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Sedoy
Posts: 37
Joined: Tue 10. Mar 2015, 17:27

My new map ONS-Sunrise-V1

Postby Sedoy » Mon 20. Feb 2017, 16:43

A new version is finished. New staticmeshes, couple of visual changes, now it looks more like sunrise.

https://www.dropbox.com/s/22icd12g0s0zd ... 1.rar?dl=0


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