ONS-MiauzMantaMadness

Anything about UT2004 mapping, Uscripting & more
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GLoups!
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Description: Just play for fun.
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ONS-MiauzMantaMadness

Postby GLoups! » Sat 29. Jul 2017, 18:50

Hey Miauzz, i really enjoy you're map, and i don't say that to make you happy, i haven't much time to search for Bugs this week but i've already three points in mind:

1 - All was good until i reach node 5 (same as node 6), as i get out of the buildings from the core (to go on the exterior), i build the node and have in mind to attack the other side :p problem no vehicle spawn here (may add at least one), so i decide to strike across the battleground on foot, this lead us to the second point.
2 - Very happy of my performance, suddenly i've got suck out by a war machine, i think it's this Vortextank, i was totally discourage, so just my opinion on this machine..
3- The egyptian style really don't fit the sci-fi style of the map (node 5-6), so i try to change skins there with "in use" textures and i think it fit better, i made one side for you have a look.
ONS-M5sMantaMadness-C-Beta1_1

XZX.jpg
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Miauz55555
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Location: Germany

ONS-MiauzMantaMadness

Postby Miauz55555 » Wed 2. Aug 2017, 13:05

Thank you Gloups.

I will put the MirageManta wuth 30 s respawn time at that nodes. The tunnels are meant to go fast from note to note on foot. There are movers in them. And a Nuke in the midle.
I will copie the look. It's fitting to the litle pyramids.
I like the WarMashine and yes it's Wormbos NephthysTank with 180 s respawn time 800 HP for owner and 600 HP for attacker.. may change the one from the attacker to an EONS-Scrop is better. It's meant to conter the Mantas, but is an easy target for them as well. Also you can breack the defence of the Paladin and the HydraTank with it.
I think the Hydra is doing a perfect job for defence at the core room (when two players are using it).

Things where I'm not sure about:
  1. TripleDamage at the terrain: respawn time (120 s) + duration (25 s).
  2. BatteryAmmo respawn time 60 s. Pick up can't be thrown and is hidden. I removed the Ammo Relic as the chances to abuse it are to high (grap BatteryLancher/ Avril + relic and camp until the end).
  3. Secret Room: I removed the UDamage there. Trail is ok, or to easy?
  4. Movers in the tunnel: To fast, to slow?
  5. JumpBoots: Number and respawntime. With them you shall grap the emp and the battery without a shield-jump.
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GLoups!
Posts: 410
Joined: Fri 3. Feb 2012, 17:57
Description: Just play for fun.
Location: Fr

ONS-MiauzMantaMadness

Postby GLoups! » Thu 3. Aug 2017, 06:45

1. Really don't know.
2. Ammo Relic, yeah may be already lots of custom weaps on the map.
3. Trail is really good, can be use for learning movements, even if i don't succeed for now (die at the latest step) but i'll keep trying. :lol:
4. Seems to be the right speed.
5. Four jump max i would said.

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Miauz55555
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ONS-MiauzMantaMadness

Postby Miauz55555 » Sun 13. Aug 2017, 20:11

Here you go:
ONS-M5sMantaMadness-C-Beta3:
https://www.dropbox.com/s/p0v7viln7n9hhkn/ONS-M5sMantaMadness-C-Beta3.7z?dl=0

Made a few things. =D

Glad you like the trail Gloups.. I made another one (which is a litle harder) on RottenTanks.. the entrance is in the Bunker in the water tunner going through a wall where the scelet is stucking out. And I'm convinced that you will chouse the right way and find the answere to the question which will open the teleporter. =)
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EmanReleipS
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ONS-MiauzMantaMadness

Postby EmanReleipS » Thu 7. Sep 2017, 22:30

Hey Miau, do you have some file called "LedTex"? It's not in the download pack, the CEONSS map pack, nor the redirect. Seems I can't open the map without it. :(
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Miauz55555
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Re: ONS-MiauzMantaMadness

Postby Miauz55555 » Thu 7. Sep 2017, 23:34

Yes I have it. It it in the zip "MMM_dep". I was thinking about to MyLevel it the textures.. they are for the zeppelin wrack on the terrain.
Or here: https://www.dropbox.com/s/ayyqoauxjzian ... ex.7z?dl=0
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EmanReleipS
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ONS-MiauzMantaMadness

Postby EmanReleipS » Sat 9. Sep 2017, 18:48

I really enjoy the atmosphere of this map and I can't wait to try out all these mantas in duels with our players on the server! Nice work, Miau! :thumbup:

Btw, what are the batteries for? :think:
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Miauz55555
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ONS-MiauzMantaMadness

Postby Miauz55555 » Sat 9. Sep 2017, 23:12

EmanReleipS wrote:I really enjoy the atmosphere of this map and I can't wait to try out all these mantas in duels with our players on the server! Nice work, Miau! :thumbup:
Btw, what are the batteries for? :think:

Ty.
The batteries on the terrain are ammo for Wormbos Battery Launcher (yes Peg I put it there). It's a picup in the near of one prime.. use shieldjump or jumpboots (at core) to grap it. You can't throw it, and the pickup on the terrain has a high respawntime.

There is also an EMP at the core (hidden near the double damage), a redeemer (tunnel) and a Nuke (stargate).
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Pegasus
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Location: Greece

ONS-MiauzMantaMadness

Postby Pegasus » Sat 9. Sep 2017, 23:43

Miauz55555 wrote:[...]The batteries on the terrain are ammo for Wormbos Battery Launcher (yes Peg I put it there).[...]
Always good to hear that people remembered to ignore my advice.
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Miauz55555
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ONS-MiauzMantaMadness

Postby Miauz55555 » Sun 10. Sep 2017, 00:35

I just want to see how it affects a Map which is unbalanced due to to many Mantas. You write so many good things and I allways apreciate them, thank you. =)
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