ONS-MiauzMantaMadness

Anything about UT2004 mapping, Uscripting & more
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Miauz55555
Posts: 1459
Joined: Sun 7. Jun 2015, 22:12
Location: Germany

ONS-MiauzMantaMadness

Post by Miauz55555 » Sun 28. Jul 2019, 14:20

So I made a little guid with spoilers to show some hidden paths which are may not known bye many players.
I mostly write what you need to do to get there, or wich jump thingys you need to perform. Sure there are some more and other ways to do it, but that are the most obvious ones.

At the core:
There is an Invisible pickup, some Jumpboots and a Translocator.
01.JPG
There is also a hidden entrance with a teleporter to Node 2 and an EMP mine. It's there to break the defence.
02.JPG
To go there either use the JumpBoots, a Translocator, or the walking path with the dodgejump.
03.JPG
04.JPG
From the core to the roof and to node 8 and 1.
You can do a LiftJump from the core to the roof. There are Jumppads on top.
You can easy enter node 8 or one from there.
07_core_roof_emp.JPG
08_roofTo8and1.JPG
There are three vehicle entrances + the one from the roof where a flyer could enter.
09_to8from9.JPG
At Node 2, the primary with the steam engine.
There is a hole in the wall where you can use the translocator to enter the room.
05_Node2.JPG
Some ways to enter node 2. There are two only foot paths and two vehicle enter paths.
06_Node2.JPG
From the core to node 3.
07_Node3.JPG
There is also an EMP to break the defence from the Paladin.
You can also jump to the foot path to the core and vis versa. You can enter that way from the node with a MantaJump, or from outsite also with a Paladin or Bender.
07_Node3_emp.JPG
To the WGS-Nuke.
10_WGSNuke.JPG
11_WGSNuke_1.JPG
11_WGSNuke_2.JPG
11_WGSNuke_3.JPG
11_WGSNuke_4.JPG
11_WGSNuke_5.JPG
To the normal Nuke.
12_Nuke.JPG
13_Nuke.JPG
14_Nuke.JPG
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Droopy_Bollocks
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Joined: Sun 8. Dec 2013, 22:21
Description: Gets the job done

Re: ONS-MiauzMantaMadness

Post by Droopy_Bollocks » Sun 28. Jul 2019, 22:28

there are some nice bits about the map Miau but it's too complicated for enjoyable gameplay I'm afraid.

Very easy to get bored , also the middle tower could be used for something cool

just constructive criticism mate ;-)

DB
Don't bother asking - I won't answer.

I'm not ignorant, just finding being quiet stops me getting a bollocking ;-)

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Miauz55555
Posts: 1459
Joined: Sun 7. Jun 2015, 22:12
Location: Germany

ONS-MiauzMantaMadness

Post by Miauz55555 » Mon 29. Jul 2019, 20:18

Thanks for your post.
Droopy_Bollocks wrote:[...] also the middle tower could be used for something cool [...]
The middle tower is from AS-Junkjard and classified as AlienSuperWeapon .. I tried to give it something like that feeling with the obelisks which are "charging" the weapon. Therefore the orange and blue lightnings. So somehow like that two:
https://www.gateworld.net/wiki/Dakara_super-weapon and https://stargate.fandom.com/wiki/Anubis%27_superweapon
It's the spawnpoint when you have the WGS-Nuke .. jump in the lake from up there.

I think I used the theme (steampunk stargate stuff) quite good all around the map.

It's may complicated at the first try, (thats why I made this post and this video) but spacecargo is too. When you know where everything is, it's easy and fast. So you can overhelm the other team with coordination, teamplay and map knowledge.

The bot paths are fine, so it's ok when just two players like it at all.

Last, but not least: Try Try Try:
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