So I made a little guid with spoilers to show some hidden paths which are may not known bye many players.
I mostly write what you need to do to get there, or wich jump thingys you need to perform. Sure there are some more and other ways to do it, but that are the most obvious ones.
At the core:
There is an Invisible pickup, some Jumpboots and a Translocator.
There is also a hidden entrance with a teleporter to Node 2 and an EMP mine. It's there to break the defence.
To go there either use the JumpBoots, a Translocator, or the walking path with the dodgejump.
From the core to the roof and to node 8 and 1.
You can do a LiftJump from the core to the roof. There are Jumppads on top.
You can easy enter node 8 or one from there.
There are three vehicle entrances + the one from the roof where a flyer could enter.
At Node 2, the primary with the steam engine.
There is a hole in the wall where you can use the translocator to enter the room.
Some ways to enter node 2. There are two only foot paths and two vehicle enter paths.
From the core to node 3.
There is also an EMP to break the defence from the Paladin.
You can also jump to the foot path to the core and vis versa. You can enter that way from the node with a MantaJump, or from outsite also with a Paladin or Bender.
To the WGS-Nuke.
To the normal Nuke.
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I think I used the theme (steampunk stargate stuff) quite good all around the map.
It's may complicated at the first try, (thats why I made this post and this video) but spacecargo is too. When you know where everything is, it's easy and fast. So you can overhelm the other team with coordination, teamplay and map knowledge.
The bot paths are fine, so it's ok when just two players like it at all.