ONS-M5s-RottenTanks

Anything about UT2004 mapping, Uscripting & more

What to do with that map?

Poll ended at Wed 15. Feb 2017, 10:31

Finish it.
6
86%
I don't care.
0
No votes
Purge it.
1
14%
 
Total votes: 7

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widurr
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Re: ONS-M5s-RottenTanks

Postby widurr » Wed 15. Mar 2017, 20:34

Not sure if I've seen them all, but I especially mean the deemer and double damage at the center and supershield at the side. One should get them and power core is gone.

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Miauz55555
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ONS-M5s-RottenTanks

Postby Miauz55555 » Wed 15. Mar 2017, 21:14

widurr wrote:Not sure if I've seen them all, but I especially mean the deemer and double damage at the center and supershield at the side. One should get them and power core is gone.

Ok I will increase the respawntime for the double-damage to .. 90 s? ... 120 s? The nuke without dd will left the core with some arround 30% HP. I want the nuke easy to grap so all can have it.. but you need some time to grap it.
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Miauz55555
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ONS-M5s-RottenTanks

Postby Miauz55555 » Thu 16. Mar 2017, 20:33

Made the DD 120 s respawntime.. moved the teleporter which ended close to the supershield.. a bit terrain.
Link in the first post as well as a few pictuares.
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Miauz55555
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ONS-M5s-RottenTanks

Postby Miauz55555 » Sat 18. Mar 2017, 14:43

ONS-M5s-RottenTanks-C-Beta1-3:
More Zones, Sounds and I made the path through the secret room longer (+2 tasks).
More changes maybe after playtesting.
Link in the first post.
Image

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Cat1981England
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ONS-M5s-RottenTanks

Postby Cat1981England » Sat 18. Mar 2017, 20:32

Miauz55555 wrote:More changes maybe after playtesting.


Do you think it's ready to go on the server for play testing?
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All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.

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Miauz55555
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ONS-M5s-RottenTanks

Postby Miauz55555 » Sat 18. Mar 2017, 20:54

Cat1981England wrote:
Miauz55555 wrote:More changes maybe after playtesting.

Do you think it's ready to go on the server for play testing?

Yes. And I don't know what to change on it without feedback or a demo with some players.
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Cat1981England
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ONS-M5s-RottenTanks

Postby Cat1981England » Sat 18. Mar 2017, 21:15

Now on the server.

Constructive feedback please boys and girls :thumbup:
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.

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Miauz55555
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ONS-M5s-RottenTanks

Postby Miauz55555 » Thu 23. Mar 2017, 20:55

Thanks for the Demos Cat.. I have them, and Ithink all who want have them as well. So you can free your space.

I think it's working quite well. The quick rounds are not a real problem from my point of view. (It's for 8 players so with 20 you have some quicker rounds.. and spam.. as I said before.)

Thinks I may do:
  • FPS: I get avg 125 on Torlan without bots on top of the tower. Ot the RottenTanks I get avg 189 on the Tower with the DD and avg 164 on one site looking to the other. So it's fine.. but there is some space for better and more Antiportals. I will try to fide a good balance. Anyway, if you have a low FPS on this map you have a much lower on Torlan with the same playercount.
  • Vehicle: I think I should lower the respawntime from the tank and raise the one from the Paladin. A Manta would just abused.. like driving in circles and spawnkill on the nodes.
  • Core-SpawnRoom: Really it's not cool to be insite the spawn room from the enemy team. I will put an anti camper auto turret inside it.
  • Minigunturret: Either exchange with a laser-turret or make it locked for the other team.
  • A fwe visual changes like making the place where the Gack is more obvious.
  • Core and Node health, buildtime from the primes as well as the linkhealmultipl. (If someone has some numbers?)
  • Maybe some echo sounds.

Other things?
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Cat1981England
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ONS-M5s-RottenTanks

Postby Cat1981England » Thu 23. Mar 2017, 21:21

It's looking really good so far Miau :thumbup:

The only ideas i can suggest are, a jumpad somewhere near the cores sending players up towards the centre ground and maybe classic sniper rifle pickups in the corners under the burnt out tanks.
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.

User avatar
Miauz55555
Posts: 925
Joined: Sun 7. Jun 2015, 22:12
Location: Germany

ONS-M5s-RottenTanks

Postby Miauz55555 » Wed 24. May 2017, 19:02

Oh there is the list of things I wantet to do on this one.^^

I want to know if there is anything else or other suggestions. Here is the current version, not for the server because there are things to do, like Portals, but for you to look at it and give your feedback.
ONS-M5s-RottenTanks-C-Beta27.7z · 2.93 MB: (other files in the first post)
https://www.dropbox.com/s/5mw5gr9i0td33ht/ONS-M5s-RottenTanks-C-Beta27.7z?dl=0

Main gameplay differents are:
EONS-Scorp at Core. (With that you are fast on the other side of the map or bye your node.)
Autoturrent in Core Spawn room
New always open Node in the Bunker, connectet to both midle nodes. (Xac suggested a node in the bunker first, some of you were also suggesting it)
Two TC-1200 in the Bunker (free for all).
Made the secret room path easier and fixed some gliches.
Classic sniper rifle pickups in the corners
Some SM to make the Gack2 more obvious.

To the Bunker Node:
You don't need it, but it will help for a comeback. There are no spawnpoints inside it and no weaponlockers. You have one link ammo, one 25 health in the room. There is also a sniper and some ammo as well as some Gack2 ammo (you first need to grap it) within the nuke room, a 50 shield in the office and the regeneration bath with the rabbit run in the bunker. You have 3 ways to that node.. 2 doors in the bunker and one ventilation shaft behinde the doors. You can also entrance the ventilation from the exit with a shieldjump from one box.
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