Ran out of virtual memory crashes

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Lightning_Hunter
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Joined: Sat 7. Nov 2015, 08:20

Ran out of virtual memory crashes

Postby Lightning_Hunter » Mon 23. Nov 2015, 08:38

This is strange. I have been happily editing all kinds of maps in UED for weeks now without issues, when all of a sudden, I get constant crashes when I try to save a map or launch a map within the editor. The error says,

"Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk."

I have a 1TB Hard Drive with 511GB of free space! I also have 8GB of RAM, and a Geforce GTX 550 Ti with 4GB of RAM. I checked the paging file, and it is currently 20,382 MB on two hard drives - which is more than enough (I haven't seen the system use more than 4,000 MB of this). So what the heck is going on? Does anyone have any solutions?

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Cat1981England
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Re: Ran out of virtual memory crashes

Postby Cat1981England » Mon 23. Nov 2015, 19:25

TBH it could be one of many things, a hardware issue, OS update, corrupt file etc

Is this happening with a single map or all of them? Also could you post the crash log?
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Dalyup!
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Re: Ran out of virtual memory crashes

Postby Dalyup! » Tue 24. Nov 2015, 00:46

It's probably a misleading error if you know your virtual memory is fine. Check the crash log to see if there's a stack trace, probably tell you more what's going on. If it's only happening with one map, have you perhaps gone overboard with a particular mesh/texture or something like that?

Otherwise, guess you'll need to try the ol' On-and-Off version 2 (reinstall).
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Lightning_Hunter
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Joined: Sat 7. Nov 2015, 08:20

Re: Ran out of virtual memory crashes

Postby Lightning_Hunter » Tue 24. Nov 2015, 07:57

I think I figured it out. I deleted unrealed.ini today and let the game generate a new one. Magically, everything has worked fine so far. I know it wasn't the maps, because just about every map I tried saving/playing was crashing the editor. Weird...

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Wormbo
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Re: Ran out of virtual memory crashes

Postby Wormbo » Wed 25. Nov 2015, 18:35

The crash message just points out a symptom, not the actual reason. Usually an out-of-memory crash is the result of an attempted memory allocation for which a ridiculous requested size was specified. That invalid size is almost always a result of some kind of unhandled program or data error.

Lightning_Hunter
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Joined: Sat 7. Nov 2015, 08:20

Re: Ran out of virtual memory crashes

Postby Lightning_Hunter » Wed 25. Nov 2015, 20:36

Well, I still haven't received the error since I deleted unrealed.ini, so I guess the problem was in there somehow. If anyone else finds this thread with the same issue, try doing what I did.



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