What's the tickrate of UT2004 servers?

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[P]etya
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What's the tickrate of UT2004 servers?

Postby [P]etya » Sat 10. Sep 2016, 16:46

Hello there!
I was wondering about the tickrate of the UT2004 and I don't know what sort of tickrate the servers are using. I was guessing that they are set on 20hz, but not sure. Can somebody answer this question? (looks at the admins :P)

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Pegasus
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Re: What's the tickrate of UT2004 servers?

Postby Pegasus » Sat 10. Sep 2016, 17:05

Assuming its admin(s) opted to make this specific attribute visible to the public, you can find any server's current and max tickrate values at the relevant field after highlighting it in the game's Favourites, LAN or Internet server browser pages. In CEONSS' case, the tickrate is currently set to a max of 30.00.
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Zon3r
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Re: What's the tickrate of UT2004 servers?

Postby Zon3r » Sat 10. Sep 2016, 17:52

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[P]etya
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Re: What's the tickrate of UT2004 servers?

Postby [P]etya » Sat 10. Sep 2016, 20:40

Thanks. As I see it's 30 for CEONSS. I thought that it isn't adjustable in game. Is it possible to have 60 tickrate on this old game?

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Cat1981England
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Re: What's the tickrate of UT2004 servers?

Postby Cat1981England » Sat 10. Sep 2016, 21:05

In theory we could, but it would result in strange things happening.

Basically you have to divide the total amount of data sent to each client per second (netspeed) by the tick rate (number of times data is sent each second). So if your netspeed is 1 megabyte per second and you have a tick rate of 10, the server will send 100 kilobytes every tick (if needed). If you raise the tick rate to 20 then it will send 50 kilobytes. When the amount of data being sent to each client is too low, the server will start to prioritise what it thinks is the relevant data. This is why when some of us have a doggy connection the server will decide that the direction the turret of a tank is pointing is less important the other data and you will see the tank without a turret.
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[P]etya
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Re: What's the tickrate of UT2004 servers?

Postby [P]etya » Sun 11. Sep 2016, 13:30

Thanks the information!


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