On behalf of the other problems on my map I open up another thread.
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I've found a nice mesh on another map and decided to implement it as a pawn on my own map.
I created this subclass for xPawn -> Monster:
It looks like this:
Now the problem: The orientation is wrong. This means the pawn constantly looks to the side while walking towards you.
How can I fix this? Do I have to add a function which will control the pawns orientation/direction or is something wrong in the Movement settings of the actor itself (maybe an offset in rotation or something)?
Those are the actor properties:
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Problem #2:
I've found a custom game objective on another map, which involves picking up and delivering a certain objective found on the map.
The objective itself works fine.
This is the code for the delivery actor:
I then tried to set my custom sound inside the actor properties ('Announcer_DisabledObjective').
As it turns out the sound is not played when delivering the object. I did some further tests and it looks like that the custom objective isn't triggering an event at all. But why? I don't see a problem in the actor code, so why is the objective not triggering an event or any sounds?
PS: the sound works fine, it was coded like the rest of my sound files which work perfectly fine.
As always, thanks in advance for helping me out.
Greets, Dave