does anyone know how to succesfully embed mutators into the map itself (a.k.a. myLevel)?
I know it is generally a bad idea to do so but please don't ask why I have to do this.
I found this instruction in the UnrealWiki:
-> See link: http://www.unreal.ut-files.com/3DEditin ... -code.html
-> And: http://www.unreal.ut-files.com/3DEditin ... mbedd.html
Will the embedding process embed all the files needed for the mutator to work?
And if not, how to embed additional textures, meshes or ini-files in order for the mutator to find them?
I know it is quite a specific question but maybe anyone in here knows the answer to that.
Thanks in advance!