Nevermore-Tankmeup

Feedback, discussion & bug reporting on current maps
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Sernemissza
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Nevermore-Tankmeup

Postby Sernemissza » Wed 27. Jan 2016, 13:56

Would you replace the Badger with a Mark II?
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Cat1981England
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Nevermore-Tankmeup

Postby Cat1981England » Wed 27. Jan 2016, 19:17

There is an edit of Nevermore working from the original version on the way, but it's not ready for beta testing yet.

A quick update of the Badgers on our current version can be done tonight :thumbup:

-----edit-----

ONS-Nevermore-TankMeUp-RC1-SP2 now on the server.

- Updated Badgers, Hammerheads and IonTanks.
- Updated Nodes and Weapon Lockers.
- Removed all ammo pickups and increased ammo in Weapon Lockers.
- Removed collision on street lights.
- Removed extra skins on NewWeaponBases
- Changed map screenshot to a single image and removed the others.

As i say, there will be a proper edit coming soon'ish which will have all the bugs fixed. Once it's ready for beta testing we can all go over what vehicles should stay/go etc :thumbup:
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.

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Sernemissza
Posts: 112
Joined: Tue 16. Nov 2010, 09:09
Description: I'll swallow your soul!
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Re: Nevermore-Tankmeup

Postby Sernemissza » Thu 28. Jan 2016, 08:35

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Crazy_Eddie
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Joined: Tue 10. Jan 2017, 15:40
Description: Never learns.

Hole in Nevermore Tankmeup

Postby Crazy_Eddie » Tue 10. Jan 2017, 16:00

Hi All,

I'd like to report that I found a gap in the Nevermore Tankmeup map that allows a player on foot to get behind the scenery, so to speak.

Sorry, I didn't think to take a screenshot. The gap is accessible from atop the ledge running east-west that is located in the northwest corner of the map, just west of the Red Team's Node 3. Going through it allows a player to run south underneath the western hills all the way to the Red Core.

There doesn't seem to be an equivalent gap in the corresponding Blue corner.

I'm sure our brilliant and hard-working mappers will want to patch this ASAP because it gives a player a completely sheltered place from which to snipe at will. :nono:

Cheers!
C_E

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Cat1981England
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Re: Nevermore-Tankmeup

Postby Cat1981England » Tue 10. Jan 2017, 21:12

Hey Eddie, thanks for the bug report and welcome to the forum :wave:

We've got a rebuild of Nevermore on the way which should fix all the current issues and be better suited to a wider range of players. Should be ready for beta testing by the end of next week :thumbup:
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.

Crazy_Eddie
Posts: 11
Joined: Tue 10. Jan 2017, 15:40
Description: Never learns.

Re: Nevermore-Tankmeup

Postby Crazy_Eddie » Wed 11. Jan 2017, 13:25

Great! Looking forward to the results of all your hard work. Thanks!


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