Storage Facility

Feedback, discussion & bug reporting on current maps
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widurr
Posts: 95
Joined: Fri 26. Dec 2014, 18:11

Storage Facility

Postby widurr » Wed 11. May 2016, 20:23

I think the map favors one side over another. One team has a clear view of both center nodes and can shoot them with a tank from a long distance, while the other has a view of one node blocked by a map decoration. This is a big strategic disadvantage for the team with blocked view I would recommend correcting it either by blocking view for another team too, or clearing for both.

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Miauz55555
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Location: Germany

Re: Storage Facility

Postby Miauz55555 » Wed 11. May 2016, 21:34

You are lucky.. I'm in a posting mood today. :lol:
So here you go: Storage Facility tactic lesson 101.
Btw. Ema I stole your picture for this.
You have 3 parts on Storage and you can attack both midle nodes from 2 of them. It's even you just have to play with another tactic. ;)
Unbenannt.JPG
Unbenannt.JPG (74.7 KiB) Viewed 2801 times

Blue from 8 to 4/5.
Shot00114.jpg
Blue from 8 to 4/5.
Shot00114.jpg (98.13 KiB) Viewed 2801 times

Blue from 7 to 4/5.
Shot00117.jpg
Blue from 7 to 4/5.
Shot00117.jpg (91.45 KiB) Viewed 2801 times

Blue from 6 only to 5.
Shot00116.jpg
Blue from 6 only to 5.
Shot00116.jpg (101.07 KiB) Viewed 2801 times

Red from 2 to 4/5.
Shot00119.jpg
Red from 2 to 4/5.
Shot00119.jpg (96.47 KiB) Viewed 2801 times

Red from 1 to 4/5.
Shot00120.jpg
Red from 1 to 4/5.
Shot00120.jpg (108.08 KiB) Viewed 2801 times

Red from 3 only to 4.
Shot00118.jpg
Red from 3 only to 4.
Shot00118.jpg (97.66 KiB) Viewed 2801 times
Image

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Cat1981England
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Re: Storage Facility

Postby Cat1981England » Wed 11. May 2016, 21:43

ONS-StorageFacility-]I[-C-beta1

- Deleted Bulldog SM and replaced with boxes copied from the other side of the map.
- Updated nodes to OS2_RNH.
- Updated weapon lockers and maxed out all ammo apart from Mines.
- Replaced stock Scorpions with Web Caster version.
- Changed preview map to single image.
- Replaced teleporter pads with ones from packages.

How's that?
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.

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widurr
Posts: 95
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Re: Storage Facility

Postby widurr » Wed 11. May 2016, 21:56

Miauz55555 wrote:So here you go: Storage Facility tactic lesson 101.

Thanks! Didn't know it's deliberately made to enforce different approach for both teams. I still like blue from 8 best ;) Nearest the tank spawn point and can be easily reinforced by team members.
Cat1981England wrote:How's that?

Well, if the layout was intentional, is the change required? Perhaps I'm the only one complaining about it ;)

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Cat1981England
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Re: Storage Facility

Postby Cat1981England » Wed 11. May 2016, 22:02

widurr wrote:Well, if the layout was intentional, is the change required? Perhaps I'm the only one complaining about it ;)


No, it's something that i've been meaning to do for some time now and just never got around to fixing :thumbup:
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.

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EmanReleipS
Posts: 1391
Joined: Wed 2. Oct 2013, 23:18
Description: Pancake Fairy
Location: Germany

Re: Storage Facility

Postby EmanReleipS » Thu 12. May 2016, 21:52

widurr wrote:I think the map favors one side over another. One team has a clear view of both center nodes and can shoot them with a tank from a long distance, while the other has a view of one node blocked by a map decoration. This is a big strategic disadvantage for the team with blocked view I would recommend correcting it either by blocking view for another team too, or clearing for both.

Good suggestion!


No prob. That's what it's there for. (I haven't updated it in ages, though. :oops: )

Cat1981England wrote:ONS-StorageFacility-]I[-C-beta1

- Deleted Bulldog SM and replaced with boxes copied from the other side of the map.
- Updated nodes to OS2_RNH.
- Updated weapon lockers and maxed out all ammo apart from Mines.
- Replaced stock Scorpions with Web Caster version.
- Changed preview map to single image.
- Replaced teleporter pads with ones from packages.

How's that?

:clap: Nice edit! (*breathes sigh of relief that the mantas are still there*)
The web caster will be a useful addition!
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Cat1981England
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Re: Storage Facility

Postby Cat1981England » Thu 12. May 2016, 21:56

Damn! Here we were trying to do a quick, sneaky edit while you were afk...

:D

Miau make a good point about the Web Casters being too dominate on this map and suggested just having them at the primaries with a 60 second respawn time?
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.

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EmanReleipS
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Joined: Wed 2. Oct 2013, 23:18
Description: Pancake Fairy
Location: Germany

Re: Storage Facility

Postby EmanReleipS » Thu 12. May 2016, 22:05

Cat1981England wrote:Damn! Here we were trying to do a quick, sneaky edit while you were afk...

:D

No kidding, my heart sank when I saw the title of the topic. :lol:

Cat1981England wrote:Miau make a good point about the Web Casters being too dominate on this map and suggested just having them at the primaries with a 60 second respawn time?

In that case I'd replace the two scorps at the base with them and not place them anywhere else, to help with comebacks/defense.
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Cat1981England
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Re: Storage Facility

Postby Cat1981England » Sun 22. May 2016, 19:44

ONS-StorageFacility-]I[-C-beta2

Had a really good look over this map and found quite a lot wrong such as misaligned textures, static meshes outside of the map, wood texture on one of the primary node wall, boxes with no collision and a hundred other things.

Too many to list but the main changes are,

- Replaced primary node Scorpion's with Manta's.
- Remade primary node doors. Careful with the Manta's as they now damaged when they hit the doors rather then go through.
- Changed some textures so pillars and tunnels are easier to see at distance.
- Increased Web-Caster's respawn time to 60 seconds.
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.

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Miauz55555
Posts: 773
Joined: Sun 7. Jun 2015, 22:12
Location: Germany

Re: Storage Facility

Postby Miauz55555 » Mon 23. May 2016, 17:16

Nice Cat!

The Webcaster is awesome and a big plus to this map, but not 4 of them.
The damage is higher than I was thinking. When you hit a tank with the full charged 16 projectiles it's gone. And a node with two shots.

I would ask either take one and increase the respawntime to 90 seconds so that there are just two on the map. Or increase the resporne time to 140 seconds.

And to add that you can now attack both midle nodes from all three ways.
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