Storage Facility
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Storage Facility
I think the map favors one side over another. One team has a clear view of both center nodes and can shoot them with a tank from a long distance, while the other has a view of one node blocked by a map decoration. This is a big strategic disadvantage for the team with blocked view I would recommend correcting it either by blocking view for another team too, or clearing for both.
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Re: Storage Facility
You are lucky.. I'm in a posting mood today.
So here you go: Storage Facility tactic lesson 101.
Btw. Ema I stole your picture for this.
You have 3 parts on Storage and you can attack both midle nodes from 2 of them. It's even you just have to play with another tactic.
Blue from 8 to 4/5.
Blue from 7 to 4/5.
Blue from 6 only to 5.
Red from 2 to 4/5.
Red from 1 to 4/5.
Red from 3 only to 4.

So here you go: Storage Facility tactic lesson 101.
Btw. Ema I stole your picture for this.
You have 3 parts on Storage and you can attack both midle nodes from 2 of them. It's even you just have to play with another tactic.

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Re: Storage Facility
ONS-StorageFacility-]I[-C-beta1
- Deleted Bulldog SM and replaced with boxes copied from the other side of the map.
- Updated nodes to OS2_RNH.
- Updated weapon lockers and maxed out all ammo apart from Mines.
- Replaced stock Scorpions with Web Caster version.
- Changed preview map to single image.
- Replaced teleporter pads with ones from packages.
How's that?
- Deleted Bulldog SM and replaced with boxes copied from the other side of the map.
- Updated nodes to OS2_RNH.
- Updated weapon lockers and maxed out all ammo apart from Mines.
- Replaced stock Scorpions with Web Caster version.
- Changed preview map to single image.
- Replaced teleporter pads with ones from packages.
How's that?
The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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- Posts: 310
- Joined: Fri 26. Dec 2014, 18:11
Re: Storage Facility
Thanks! Didn't know it's deliberately made to enforce different approach for both teams. I still like blue from 8 bestMiauz55555 wrote: So here you go: Storage Facility tactic lesson 101.

Well, if the layout was intentional, is the change required? Perhaps I'm the only one complaining about itCat1981England wrote: How's that?

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Re: Storage Facility
No, it's something that i've been meaning to do for some time now and just never got around to fixingwidurr wrote:Well, if the layout was intentional, is the change required? Perhaps I'm the only one complaining about it

The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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- Location: Germany
Re: Storage Facility
Good suggestion!widurr wrote:I think the map favors one side over another. One team has a clear view of both center nodes and can shoot them with a tank from a long distance, while the other has a view of one node blocked by a map decoration. This is a big strategic disadvantage for the team with blocked view I would recommend correcting it either by blocking view for another team too, or clearing for both.
No prob. That's what it's there for. (I haven't updated it in ages, though.Miauz55555 wrote:Btw. Ema I stole your picture for this.

Cat1981England wrote:ONS-StorageFacility-]I[-C-beta1
- Deleted Bulldog SM and replaced with boxes copied from the other side of the map.
- Updated nodes to OS2_RNH.
- Updated weapon lockers and maxed out all ammo apart from Mines.
- Replaced stock Scorpions with Web Caster version.
- Changed preview map to single image.
- Replaced teleporter pads with ones from packages.
How's that?

The web caster will be a useful addition!
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- Joined: Mon 23. Aug 2010, 15:35
Re: Storage Facility
Damn! Here we were trying to do a quick, sneaky edit while you were afk...
Miau make a good point about the Web Casters being too dominate on this map and suggested just having them at the primaries with a 60 second respawn time?

Miau make a good point about the Web Casters being too dominate on this map and suggested just having them at the primaries with a 60 second respawn time?
The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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- Administrator
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- Joined: Wed 2. Oct 2013, 23:18
- Description: Pancake Fairy
- Location: Germany
Re: Storage Facility
No kidding, my heart sank when I saw the title of the topic.Cat1981England wrote:Damn! Here we were trying to do a quick, sneaky edit while you were afk...
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In that case I'd replace the two scorps at the base with them and not place them anywhere else, to help with comebacks/defense.Cat1981England wrote:Miau make a good point about the Web Casters being too dominate on this map and suggested just having them at the primaries with a 60 second respawn time?
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- Joined: Mon 23. Aug 2010, 15:35
Re: Storage Facility
ONS-StorageFacility-]I[-C-beta2
Had a really good look over this map and found quite a lot wrong such as misaligned textures, static meshes outside of the map, wood texture on one of the primary node wall, boxes with no collision and a hundred other things.
Too many to list but the main changes are,
- Replaced primary node Scorpion's with Manta's.
- Remade primary node doors. Careful with the Manta's as they now damaged when they hit the doors rather then go through.
- Changed some textures so pillars and tunnels are easier to see at distance.
- Increased Web-Caster's respawn time to 60 seconds.
Had a really good look over this map and found quite a lot wrong such as misaligned textures, static meshes outside of the map, wood texture on one of the primary node wall, boxes with no collision and a hundred other things.
Too many to list but the main changes are,
- Replaced primary node Scorpion's with Manta's.
- Remade primary node doors. Careful with the Manta's as they now damaged when they hit the doors rather then go through.
- Changed some textures so pillars and tunnels are easier to see at distance.
- Increased Web-Caster's respawn time to 60 seconds.
The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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- Posts: 1639
- Joined: Sun 7. Jun 2015, 22:12
- Location: Germany
Re: Storage Facility
Nice Cat!
The Webcaster is awesome and a big plus to this map, but not 4 of them.
The damage is higher than I was thinking. When you hit a tank with the full charged 16 projectiles it's gone. And a node with two shots.
I would ask either take one and increase the respawntime to 90 seconds so that there are just two on the map. Or increase the resporne time to 140 seconds.
And to add that you can now attack both midle nodes from all three ways.
The Webcaster is awesome and a big plus to this map, but not 4 of them.
The damage is higher than I was thinking. When you hit a tank with the full charged 16 projectiles it's gone. And a node with two shots.
I would ask either take one and increase the respawntime to 90 seconds so that there are just two on the map. Or increase the resporne time to 140 seconds.
And to add that you can now attack both midle nodes from all three ways.
