ONS-Torlan-Invitation-Final
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ONS-Torlan-Invitation-Final
The flyer (Dragon-Fly) which is looking like a litle Phoenix-Bomber in the midle has to go. It's buged.

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Re: ONS-Torlan-Invitation-Final
I like the link setup and skybox, but it needs extra vehicles and weapons for 32 players.
Anyone else have any thoughts?
Anyone else have any thoughts?
The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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Re: ONS-Torlan-Invitation-Final
Ill replay this off line but the weapon pickup was really bad. No shock at most of the nodes.
I like at night maps kills the fog hackers evens out the play.
I like at night maps kills the fog hackers evens out the play.
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- Description: laggy but not too shabby^
- Location: the southern tip...
Re: ONS-Torlan-Invitation-Final

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Re: ONS-Torlan-Invitation-Final
I'm going to do a basic edit of this map tomorrow because i think many people have forgotten how to play the 16p maps and we can't really judge it until then 

The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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- Posts: 2326
- Joined: Mon 23. Aug 2010, 15:35
Re: ONS-Torlan-Invitation-Final
ONS-Torlan-Invitation-Final-M-beta1
- Changed map screenshot to a single image.
- Deleted extra textures on NewWeaponBase.
- Deleted extra link setup.
- Deleted some random brushes hidden around the waterfall which were under the terrain.
- Set collisions to false for some small static meshes.
- Replaced the weapon lockers with the Custom version and maxed out the weapons and ammo.
- Removed the stock weapon pickups dotted around the cores.
- Replaced the stock Ion-Tank with the ONSlaughtToys1 version.
- Changed map screenshot to a single image.
- Deleted extra textures on NewWeaponBase.
- Deleted extra link setup.
- Deleted some random brushes hidden around the waterfall which were under the terrain.
- Set collisions to false for some small static meshes.
- Replaced the weapon lockers with the Custom version and maxed out the weapons and ammo.
- Removed the stock weapon pickups dotted around the cores.
- Replaced the stock Ion-Tank with the ONSlaughtToys1 version.
The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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- Posts: 141
- Joined: Sun 8. Aug 2010, 12:12
- Description: laggy but not too shabby^
- Location: the southern tip...
Re: ONS-Torlan-Invitation-Final
Ah great! Many thanks, Cat 

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- Joined: Sun 16. Feb 2014, 20:41
- Description: male gamer
- Location: tennessee,usa
Re: ONS-Torlan-Invitation-Final
Going bi polar the lite weapon payout makes you use your head a little about where to spawn for what gun and conserve ammo and not just spam everything.
Makes a map play totally different esp if the link ammo is light. 70 link forces your team to use two linkers for most nodes.
Makes a map play totally different esp if the link ammo is light. 70 link forces your team to use two linkers for most nodes.
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- Location: Germany
Re: ONS-Torlan-Invitation-Final
Ok Torlan will stay.. but can we than have a nice Torlan? With an AirShip?
I playced an Airship in the Torlan Inv-map as a mover and attached a standalone Redemer on it. So the Ship flys arrond the map up and down and when you can jump on it there will be a redemer.
It worked fine ofline, but when I make a dedicated server with it the texture from the picup will stay in the air. The picup itselve is where I put it, moves with the ship and you can pic it.
The AirShip is a vehicle. But you can't use it online because you have to use "ghost" to get in. Solo Picup
I playced an Airship in the Torlan Inv-map as a mover and attached a standalone Redemer on it. So the Ship flys arrond the map up and down and when you can jump on it there will be a redemer.
It worked fine ofline, but when I make a dedicated server with it the texture from the picup will stay in the air. The picup itselve is where I put it, moves with the ship and you can pic it.
The AirShip is a vehicle. But you can't use it online because you have to use "ghost" to get in. Solo Picup
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- Joined: Sun 28. Aug 2011, 11:52
- Description: Coding Dude
Re: ONS-Torlan-Invitation-Final
Pickups have replication optimization that turns off all replication except for the bHidden property. You may have to create a subclass of your pickup class where you set it to false by default. It's not an "editable" property, though. Accessing it may be a little difficult from within the editor. (The usual tricks for that problem should work, though.)