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ONS-Torlan-Invitation-Final

Posted: Thu 28. Jul 2016, 16:41
by Miauz55555
The flyer (Dragon-Fly) which is looking like a litle Phoenix-Bomber in the midle has to go. It's buged.

Re: ONS-Torlan-Invitation-Final

Posted: Sun 31. Jul 2016, 22:04
by Cat1981England
I like the link setup and skybox, but it needs extra vehicles and weapons for 32 players.

Anyone else have any thoughts?

Re: ONS-Torlan-Invitation-Final

Posted: Wed 3. Aug 2016, 22:51
by joeblow
Ill replay this off line but the weapon pickup was really bad. No shock at most of the nodes.

I like at night maps kills the fog hackers evens out the play.

Re: ONS-Torlan-Invitation-Final

Posted: Sun 7. Aug 2016, 19:08
by ]M[
:thumbup: yep, we'll be adding full lockers - can't play this in this day & age without 'nades & AVRiL either, Joe^

Re: ONS-Torlan-Invitation-Final

Posted: Sun 7. Aug 2016, 22:31
by Cat1981England
I'm going to do a basic edit of this map tomorrow because i think many people have forgotten how to play the 16p maps and we can't really judge it until then :thumbup:

Re: ONS-Torlan-Invitation-Final

Posted: Mon 8. Aug 2016, 20:01
by Cat1981England
ONS-Torlan-Invitation-Final-M-beta1

- Changed map screenshot to a single image.
- Deleted extra textures on NewWeaponBase.
- Deleted extra link setup.
- Deleted some random brushes hidden around the waterfall which were under the terrain.
- Set collisions to false for some small static meshes.
- Replaced the weapon lockers with the Custom version and maxed out the weapons and ammo.
- Removed the stock weapon pickups dotted around the cores.
- Replaced the stock Ion-Tank with the ONSlaughtToys1 version.

Re: ONS-Torlan-Invitation-Final

Posted: Tue 9. Aug 2016, 10:43
by ]M[
Ah great! Many thanks, Cat :thumbup:

Re: ONS-Torlan-Invitation-Final

Posted: Wed 10. Aug 2016, 09:40
by joeblow
Going bi polar the lite weapon payout makes you use your head a little about where to spawn for what gun and conserve ammo and not just spam everything.

Makes a map play totally different esp if the link ammo is light. 70 link forces your team to use two linkers for most nodes.

Re: ONS-Torlan-Invitation-Final

Posted: Sun 14. Aug 2016, 19:55
by Miauz55555
Ok Torlan will stay.. but can we than have a nice Torlan? With an AirShip?
I playced an Airship in the Torlan Inv-map as a mover and attached a standalone Redemer on it. So the Ship flys arrond the map up and down and when you can jump on it there will be a redemer.

It worked fine ofline, but when I make a dedicated server with it the texture from the picup will stay in the air. The picup itselve is where I put it, moves with the ship and you can pic it.

The AirShip is a vehicle. But you can't use it online because you have to use "ghost" to get in. Solo Picup

Re: ONS-Torlan-Invitation-Final

Posted: Mon 15. Aug 2016, 19:32
by Wormbo
Pickups have replication optimization that turns off all replication except for the bHidden property. You may have to create a subclass of your pickup class where you set it to false by default. It's not an "editable" property, though. Accessing it may be a little difficult from within the editor. (The usual tricks for that problem should work, though.)