
I keep thinking more of the 32p extended node setup, though it has been interesting (though tough) to play with the classic choke situation... Then again, this is much the challenge of Torlan-original - and we've had some good games with a smaller count (10-16) playing out - and it's getting played almost daily, as far as I see?
Still, I think the 32p version scales well - it can work with 12-16pp, and on and up to full server...
Re: the airship - it's quite a fun idea... again, this could evolve into a very distinctive version of a classic map, as what CE has done with Minus-Tank - what's most important from the POV of playability imo, though, is getting the right node setup & vehicle/weapon balance
