As much as I do wish to respond both to this as well as the (anti-)NV thread in adequate length, I'm still kinda pressed for time these days, for one thing. For another, here's a summary of all the fallacies I came across just from the last exchanges between you 2, in order of appearance, just to get a feel for the size of the stack I'd have to deal with:laboRHEinz wrote:[...]Peg, [...]
omehow I got the feeling you're already preparing books as a reply on that topic[...]
-"steady ONS fun on the server relies on finding the golden repeat limit value"
-"a good ONS experience depends on being free to play a few dozen fav maps as often as we like"
-"popularity of maps (and vecs therein) among the base should be the principal metric to base roster changes on"
-"custom vecs is equal to kiddie vecs"
-"differently imbalanced gameplay maps in equal numbers make for a balanced server"
-"maps created in a specific era are better than the rest, ideally should exclusively populate the roster"
-"negotiating maps' gameplay spam amounts with vocal fans toward some golden ratio can lead to an improved roster"
-"maps ppl will always abstain/spec in don't detract from the roster's quality (if it's a uniform phenomenon)"
-"ppl not getting to vote for maps they specifically joined to play is a problem"
-"playing boring, unpopular maps due to a repeat limit lockout is a problem"
-"in maps with OP custom vecs, playing *around* their users' area of ingame influence solves gameplay problems"
-"presence of custom vecs over boring stock ones is [must be] what makes CEONSS good, according to many"
-"a subgroup of fans is a valid reason to keep a flawed gameplay map in the roster"
-"Carpe's assertions that...
+ONS is an outdoors & stock vecs only affair
+their masses are alone to blame for the gradual devolution of the gametype into OP vec cockfights (not the admins, nor the mappers, coders or 'map testers')
+the mino as a 'tool' belongs to ONS at all
+ONS' best days lie in the era before custom (Omni) vecs' appearance
-"map evaluation for the purposes of roster building is a matter of subjective taste"
-"balancing essentially different ppl's maps tastes is what determines a successful UT server admin"
Yeah, no. Either responding in a point-by-point fashion to each ill-conceived notion there or by laying down on you a continuous, monolithic tome of my views regarding player, mapper and admin ideology, analytical approach and best practices toward a much better ONS experience, it'd require time I can't afford right now, not to mention I wouldn't even know where to start with all this. Later and in small parts, perhaps, but not now. Go ahead n' consider yourselves lucky, if so inclined.
PS: DesertJunkyard is a failed gameplay experiment about mashing together every imbalanced land vec under the Omni sun at the expense of every other playstyle, masquerading as a middling at best terrain map that's beaten at every turn by any other semi-popular ONS entry in the same category one could come up with. It was the first original mapping attempt from the mind of Gorzakk, so for anyone familiar with his work, I don't know how they could expect much else. All told, it got passed around for a while and, just like any other ONSPlus server, CEONSS contracted it briefly too, but I'd like to believe it has finally run its course here and we're looking out for better content again now. At any rate, it helps with one's perspective to keep in mind that there's still much worse floating out there than Junkyard. Believe me, there's definitely worse.