Ah shit. I was going off of my old notes, which go like this:Wormbo wrote:[...]Falcon primary: 30 damage/shot, 7.7 shots/s -> 230 damage/s, 200 UU splash radius
Falcon secondary: 12 projectiles/shot, 30 damage/projectile -> up to 360 damage/shot, 0.77 shots/s -> up to 277 damage/s[...]
Code: Select all
Custom flyers:
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Wasp Alt: 35*10/0.8 = 437hp/sec (25% more dmg)
Wasp Prim: 35* 5/0.5 = 350hp/sec
Falc Alt: 30*12/1.3 = 276hp/sec (~30% more dmg)
Falc Prim: 30*1/0.14 = 214hp/sec
At point blank always alt.fire; same proj for both firemodes, no vec dmg multiplier
Just to add some informational value to the post, here's the agility comparisons (accelerations) for anyone interested too.
Raptor (benchmark)
MaxThrustForce=100.0
MaxStrafeForce=80.0
MaxRiseForce=50.0
Wasp
MaxThrustForce=180.000000
MaxStrafeForce=210.000000
MaxRiseForce=220.000000
[Fastest strafer (2.62x fast compared to a Raptor), fastest climber (4.4 times as fast as a Raptor's rate)]
Falcon
MaxThrustForce=240.000000
MaxStrafeForce=150.000000
MaxRiseForce=200.000000
[Fastest sprint burst (2.4x rate of Raptor), can change altitude 4 times as fast as a Raptor]
All 3 flyers have the same max speed (GroundSpeed) of 2000UU/s. It's the sudden, quick direction changes that essentially define their offensive/evasive potential. For reference, an AVRiL rocket takes off at 550, accels at 750UU/s per sec to reach its max speed of 2800UU/s in 3 secs after launch. Raptor rockets do 2000UU/s -> 2000UU/s² -> 4000UU/s (max) in 1 sec, but lose lock much more easily than anything a cunning human player can do.