Anyone feel like playing this next week? It was on the server a couple of years ago.
ONS-CBP2-Mirage-{Crusha}-v140
Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016
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Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016
You do not have the required permissions to view the files attached to this post.
The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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Re: Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016
I often used to play original Mirage - it was fun. I think, it would be also interesting to play with more nods.
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Re: Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016
A download link would be appreciated cause i can't find this version by google

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Re: Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016
Here you go.
If anyone is missing any files, you'll be able to find them in the most recent CEONSS map pack. Link will stay up until this Sunday.
If anyone is missing any files, you'll be able to find them in the most recent CEONSS map pack. Link will stay up until this Sunday.
The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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- Posts: 575
- Joined: Thu 7. Apr 2011, 07:46
- Description: Don't shoot at me!
Re: Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016
Thanks for the link.
I voted no, will not explain not to affect others decision
I voted no, will not explain not to affect others decision

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Re: Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016
C'mon, vote "yes". This one is much better than spam maps or maps with unbalanced vehicles.
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Re: Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016
and so I haven't had a chance to play it
every time I logged in to play, the map was grayed out and couldn't vote for it. Unless it stays longer...

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Re: Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016
Sorry Wid. The rule is - zombie maps are only on for one week at a time
To be honest you didn't miss too much. It didn't play well. We did get a few ideas though for a possible future edit if Crusha give us permission to edit, so you may see it back at some point

To be honest you didn't miss too much. It didn't play well. We did get a few ideas though for a possible future edit if Crusha give us permission to edit, so you may see it back at some point

The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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- Posts: 310
- Joined: Fri 26. Dec 2014, 18:11
Re: Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016
some rules can be bent, others can be broken 

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Re: Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016
Feel free to have a go at it. It's not like it was ever really my map. It was included in the Community Bonus Pack 2 at some point.
I just tried to get it playable with larger player numbers by scaling the map up to 150% of its original size and adding some more nodes. We also tried some mojo to stop players from shooting the node on top of the hills around the center right from the respective spawns by adding an invisible wall in the middle, but I was not entirely happy with that solution either.
I just tried to get it playable with larger player numbers by scaling the map up to 150% of its original size and adding some more nodes. We also tried some mojo to stop players from shooting the node on top of the hills around the center right from the respective spawns by adding an invisible wall in the middle, but I was not entirely happy with that solution either.