Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016

Server setup, history & future

ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016

Poll ended at Sun 6. Nov 2016, 22:17

Yes
7
78%
No
2
22%
 
Total votes: 9

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Cat1981England
Posts: 2310
Joined: Mon 23. Aug 2010, 15:35

Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016

Postby Cat1981England » Wed 2. Nov 2016, 22:17

Anyone feel like playing this next week? It was on the server a couple of years ago.

ONS-CBP2-Mirage-{Crusha}-v140

zommapcrush1.png
zommapcrush1.png (243.18 KiB) Viewed 2883 times

zommapcrush2.png
zommapcrush2.png (264.18 KiB) Viewed 2883 times
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.

unkorix
Posts: 11
Joined: Fri 28. Oct 2016, 19:41

Re: Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016

Postby unkorix » Thu 3. Nov 2016, 13:38

I often used to play original Mirage - it was fun. I think, it would be also interesting to play with more nods.

Zon3r
Posts: 542
Joined: Thu 7. Apr 2011, 07:46
Description: Don't shoot at me!

Re: Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016

Postby Zon3r » Thu 3. Nov 2016, 14:47

A download link would be appreciated cause i can't find this version by google
Image

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Cat1981England
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Re: Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016

Postby Cat1981England » Thu 3. Nov 2016, 21:10

Here you go.

If anyone is missing any files, you'll be able to find them in the most recent CEONSS map pack. Link will stay up until this Sunday.
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.

Zon3r
Posts: 542
Joined: Thu 7. Apr 2011, 07:46
Description: Don't shoot at me!

Re: Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016

Postby Zon3r » Fri 4. Nov 2016, 11:44

Thanks for the link.
I voted no, will not explain not to affect others decision
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unkorix
Posts: 11
Joined: Fri 28. Oct 2016, 19:41

Re: Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016

Postby unkorix » Sat 5. Nov 2016, 08:50

C'mon, vote "yes". This one is much better than spam maps or maps with unbalanced vehicles.

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widurr
Posts: 109
Joined: Fri 26. Dec 2014, 18:11

Re: Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016

Postby widurr » Mon 14. Nov 2016, 13:42

and so I haven't had a chance to play it :( every time I logged in to play, the map was grayed out and couldn't vote for it. Unless it stays longer...

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Cat1981England
Posts: 2310
Joined: Mon 23. Aug 2010, 15:35

Re: Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016

Postby Cat1981England » Mon 14. Nov 2016, 18:32

Sorry Wid. The rule is - zombie maps are only on for one week at a time :thumbdown:

To be honest you didn't miss too much. It didn't play well. We did get a few ideas though for a possible future edit if Crusha give us permission to edit, so you may see it back at some point :thumbup:
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.

User avatar
widurr
Posts: 109
Joined: Fri 26. Dec 2014, 18:11

Re: Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016

Postby widurr » Mon 14. Nov 2016, 20:44

some rules can be bent, others can be broken :D

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Crusha K. Rool
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Re: Zombiepoll: ONS-Mirage-{Crusha}; 7 Nov - 13 Nov 2016

Postby Crusha K. Rool » Sat 19. Nov 2016, 13:33

Feel free to have a go at it. It's not like it was ever really my map. It was included in the Community Bonus Pack 2 at some point.
I just tried to get it playable with larger player numbers by scaling the map up to 150% of its original size and adding some more nodes. We also tried some mojo to stop players from shooting the node on top of the hills around the center right from the respective spawns by adding an invisible wall in the middle, but I was not entirely happy with that solution either.


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