Split

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laboRHEinz
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Split

Postby laboRHEinz » Fri 26. Oct 2012, 18:18

Hi all!
CEONSS has been run with more or less the same map roster for several years by now. Thus I think it's time to try something else.

I've observed players' joining and leaving behaviours very carefully over the past months. My impression was that:
- players preferring NV-maps leave when tank-maps are on
- people liking modded vehicles get bored by maps with stock vehicles
- oldschool-ONS-players leave or don't even join at all anymore because of the maps with modded vehicles.

The map roster has always been just a compromise between NV-maps, maps with stock vehicles and such with modded vecs. We all know that a compromise will never be a way to please all.
That's why I've seperated the maps and started a second server: The main ONS-server now provides maps with stock vehicles only*, all of the maps with modded vehicles and big tanks moved onto the 2nd server, the Tankhouse: 213.163.83.225:7777

Be aware, it's just an experiment. Just trying to provide a home for both sorts of players.

Let's see if it works. If not, the servers will be merged again.

*no rule without exception: Tyrant is still on the main server. I consider it not tanky enough for the Tankhouse

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Crusha K. Rool
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Re: Split

Postby Crusha K. Rool » Fri 26. Oct 2012, 18:36

Does CEONSS have this regular player base to get 64 players full?

Also, is it a problem with modded vehicles in general or just with their pace of action? Because I would rather make a split by )o(-ish vehicles rather than by "modded" in general, as there can also be modded vehicles that are balanced for the stock vehicles.

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Pegasus
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Re: Split

Postby Pegasus » Fri 26. Oct 2012, 18:43

Crusha K. Rool wrote:Does CEONSS have this regular player base to get 64 players full?[...]
No.
Image

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laboRHEinz
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Re: Split

Postby laboRHEinz » Fri 26. Oct 2012, 18:49

Pegasus wrote:
Crusha K. Rool wrote:Does CEONSS have this regular player base to get 64 players full?[...]
No.

True. Possibly exactly because of the former compromise. We'll see.

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laboRHEinz
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Re: Split

Postby laboRHEinz » Fri 26. Oct 2012, 18:55

Crusha K. Rool wrote:Also, is it a problem with modded vehicles in general or just with their pace of action? Because I would rather make a split by )o(-ish vehicles rather than by "modded" in general, as there can also be modded vehicles that are balanced for the stock vehicles.

Dunno. My guess is that there's quite a number of old ONS-ers not liking modded vecs at all. Just a guess.
http://ut2004.titaninternet.co.uk/forum ... hp?t=20266
http://forum.omnipotents.com/showthread.php?t=14088
http://www.tcpclan.net/phpforum/viewtopic.php?t=3932
http://fair-gamers.de/index.php/forum/u ... th-edition

SpaceEngineer
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Re: Split

Postby SpaceEngineer » Fri 26. Oct 2012, 19:26

Very bad thing you do here laboRHEinz. I'm like modded vecs, this is a reason why I move to CEONSS from russian servers. But now you kicked me out (and some other players I guess). At least today I'll go play to another server, because that Tankhouse is empty, nobody know about it. Maybe you will make at least notification message/window what describes situation, showing to all players that connect CEONSS?

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laboRHEinz
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Re: Split

Postby laboRHEinz » Fri 26. Oct 2012, 19:29

Wait and see. You can't tell based on 2 hours.

SpaceEngineer
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Re: Split

Postby SpaceEngineer » Fri 26. Oct 2012, 20:26

Ok, no there 4 players.

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laboRHEinz
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Re: Split

Postby laboRHEinz » Fri 26. Oct 2012, 20:29

yeps.
Plus your beloved Desert-Junkyard available ;-)

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Stinger
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Re: Split

Postby Stinger » Fri 26. Oct 2012, 21:57

Could be a good move Heinz :thumbup:

It works well over at Omnipotents, the "deathmatch" style folks that dislike tanks have their favorites together,
and the "vehicles" folks that dislike DM style have theirs

Like you say time will tell if it's popular


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