Second round

Server setup, history & future

How long (if at all) should the quick round be set to?

Poll ended at Sat 5. Nov 2016, 22:54

Turn off
0
No votes
As it is (7 minutes)
7
64%
6 minutes
4
36%
5 minutes
0
No votes
 
Total votes: 11

Zon3r
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Re: Second round

Postby Zon3r » Wed 20. Sep 2017, 19:43

From what i can see, it got significantly increased, not sure for how much, but i saw it twice now, that there was a quick round after 10min of gameplay, (10m35s yesterday), i think it's way too long to be called a quick round
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Rafaruto
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Joined: Sat 18. Jun 2016, 10:50

Second round

Postby Rafaruto » Wed 20. Sep 2017, 21:47

Zon3r wrote:From what i can see, it got significantly increased, not sure for how much, but i saw it twice now, that there was a quick round after 10min of gameplay, (10m35s yesterday), i think it's way too long to be called a quick round



The same for me. New round on a map after 10 minutes, 2nd round last sometimes 20 or more, and play half an hour on the same map ended up being annoying, even on a good map.

Can we go back to 7 minutes?

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Cat1981England
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Second round

Postby Cat1981England » Fri 22. Sep 2017, 23:09

Back to 7 minutes :thumbup:

Evenmatch does a great job of producing even teams, but that doesn't always mean even matches for a lot of reasons. That's what i was hinting at in this thread.

It's been set to 10/12 for nearly two months now and has worked quite well, but i agree it should go back to what it was. I would ask people to try and balance if the match is clearly unbalanced please.
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Zon3r
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Description: Don't shoot at me!

Re: Second round

Postby Zon3r » Sat 23. Sep 2017, 07:01

Evenmatch stopped stacking teams, yes, no complaint on it now
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Cat1981England
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Second round

Postby Cat1981England » Sun 24. Sep 2017, 20:54

Zon3r wrote:Evenmatch stopped stacking teams,[...]

When was it stacking teams? I missed that.
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Zon3r
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Joined: Thu 7. Apr 2011, 07:46
Description: Don't shoot at me!

Second round

Postby Zon3r » Mon 25. Sep 2017, 18:33

Cat1981England wrote:
Zon3r wrote:Evenmatch stopped stacking teams,[...]

When was it stacking teams? I missed that.

I don't want to argue about this, when i brought it up before, you kept implying that i'm making things up, I took quite a few screenshots, but didn't upload them(except these), and got deleted. Besides, as i said it's fine now
Image
Image

The match here, ended under 4 mins
Image
Image

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Cat1981England
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Second round

Postby Cat1981England » Sat 30. Sep 2017, 11:18

Thanks for posting some screenshots, but it doesn't mean a lot. It's based on an average over 31 days and there's always going to be variation in a single match because people are not machines. You can see this with your first two screenshots. Empathy and Sys-X are top scorers in the first one but only have a single point each in the second.

If you're expecting both teams to have a similar total score in every match, that isn't going to happen unless bBalanceTeamsWhilePlaying is re-enabled.

E provide the stats for Evenmatch in this post, which was, in part, an answer to your questioning of it working in February and March. As far i can see, there's never been a time when it's been stacking teams.

Questioning settings, providing feedback and other positive contributions is very helpful. Making blind statements and presenting them as facts isn't. Perhaps re-reading the Evenmatch thread wouldn't be a bad idea so you can get a better understanding of how it works?

EmanReleipS wrote:I know it's terribly late, but since Wormby is still stopping by from time to time and there may still be some questions about this...

We've finally managed to finish collecting and compiling the stats for the various versions of Even Match. Below is the average round time for a selection of maps over a 31 day period which haven't had any gameplay changes between versions/settings and which reflect a wide range of gameplay styles.

A: EvenMatchV2a5 (05 2015)
B: EvenMatchV2b2 - bBalanceTeamsWhilePlaying=True (11 2015)
C: EvenMatchV2b2 - Map repeat rate 20 - DeletePlayerPPHAfterDaysNotSeen=31 (02 2017)
D: EvenMatchV2b2 - Map repeat rate 27 - DeletePlayerPPHAfterDaysNotSeen=31 (04 2017)
E: EvenMatchV2b2 - Map repeat rate 27 - DeletePlayerPPHAfterDaysNotSeen=7 (05 2017)






































































































Map A: B: C: D: E:
ONS-Ahebban 21.1 16.8 20.8 19.1 19.6
ONS-Alien 16.6 17.2 17.9 16.6 19.9
ONS-ArcticStronghold 15.7 17.8 17.4 16.6 17.4
ONS-BitchSlap-With-Slap 18.4 19.2 19.4 19.1 19.3
ONS-Kingdom 14.2 18.8 19.4 19.2 17.4
ONS-MagicIsle 13.8 17.8 22.6 18.6 18.4
ONS-MasterShower 15.5 18.7 20.0 18.7 16.8
ONS-Pandemonium 10.4 13.9 14.0 14.4 13.3
ONS-Primeval 9.3 14.3 13.6 12.0 12.7
ONS-SlatedWorld 16.8 19.2 23.2 27.6 19.8
ONS-SpaceCargo 19.4 19.4 23.0 22.6 20.4
ONS-SpankJox 16.3 19.0 21.2 16.9 17.3
ONS-Spiffingrad 17.3 21.2 21.5 20.1 24.0
ONS-Torlan 13.7 19.1 19.6 19.5 21.0
ONS-VK'S-PLAYGROUND 24.6 24.6 25.4 24.2 23.8
Total 243.1 277.0 299.0 285.2 281.1


The high total round time for C is most likely due to the same type of map being played in a row and players being more familiar with them. Setting PPH data to 31 rather than 7 does produce better results. However, if even a single map such as SlatedWorld was removed from this statistic, then the opposite would be true (setting PPH data to 7 would appear better than 31), so we can consider this setting to have very little or no impact on the balance of the matches.

Overall, EvenMatchV2b2 produces much more balanced matches then V2a5 regardless of settings. Thanks to Wormbo for the tons of work that have flown into it! :yippiiieh:

Hope that answers any questions our players have about Even Match and it's different versions. :)
The Universal Declaration of Human Rights, Article 1:

All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.

Zon3r
Posts: 548
Joined: Thu 7. Apr 2011, 07:46
Description: Don't shoot at me!

Second round

Postby Zon3r » Sat 30. Sep 2017, 20:03

These are not end game screenshots, i took the early ingame, In the second one, we were only 1m24s into the game, which explains their lack of score. But this stacking only happened during and some time after(about a month) the map repeat rate was lowered then restored
Image


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