Sorry, I have been meaning to reply but I am forgetful.
Miauz55555 wrote:
What do you think about:
Jumppads from core in the gerenal direction of the hill prime and the side entrance from the underground.. and jumppad from the lower prime up in the direction to the centre entrance of the underground.
That sounds like a good idea. Would also make it easier for players to get back into the action.
Miauz55555 wrote:
The underground is meant to bring some players from the terrain inside the bunker when there are many.. with just 6 or 8 players it should be ignored cause of the time needed.
I will exchange the vortex with Scotts Gack2 and reduce the damage which you take wile graping it. How plays the QuantumCannon.. or was it hidden to good?
Okay, fair enough. I never found the QuantumCannor nor have I ever heard of it before.
Miauz55555 wrote:
I don't want an overtime map. Maybe increase the corehealth a litle more and put one dead tank infront of it? In which time ended the map?
I don't increasing the core health is a good idea. It's consistently 100 across all maps and I think it's best to keep it consistent like that.
One dead tank in front of the cores sound fine. We only played once, so I can't say how effective that will be or if it is unnecessary, but it seems sensible to me to protect the core a little more.
I think it was about 5-7 minutes.
Miauz55555 wrote:
What's about the weaponbalance.. is it ok? Are the pickups ok? Vehicle placement? Spawnpoints ok? Is the protection (dead vehicle and vehicle spawn protection) ok? Any holes in the terrain? General theme.. lighting etz.? More fog? FPS and Net-performance ok, or need I to make better antiportals?
Weapons seemed fine to me.
Pickups were fine, could maybe add some 50 shields at some notes to help defenders.
Vehicle placement is fine - don't think it's greatly important on a small map anyway.
Spawn points were fine.
Spawn protection? Is it not the same on all maps? Regardless, it was fine.
I found no holes in the terrain nor did anyone else.
Lighting is fine.
Was there even fog? I don't think it's greatly required on a small map like that.
I noticed no lag nor did anyone complain about it.
Miauz55555 wrote:
Other feedback?
Nothing else I can think of at this moment. I will come back if/when I play it again.