Cat1981England wrote:np^
Here's the first demo Fors.
Rott's comment "no * weapon lockers" is probably because the spawn points at the cores don't point towards the weapon lockers and some of the players miss them. PimPomPum may have a point with "this map its hard turn back". Perhaps just two links to the core would be better?
I am watched demo now several times.
it is a pity that I waited a long time to this, and was not ranked on the first test=\ and I am very thank yo for recorded for my demo.
Rott's comment... Cat, I know you're a busy person and do not have time to view the demo from a few players, but the answer to your comment on the forum location in the views of this demo.
Rotten, I can only advise, if you see a ladder - then you can use it. At least to try (however, you have already learned).
PimPomPum of course it is hard if your team not assist or resistance! At that time, many players were inactive and there was significant superiority in forces.
BUT! from this test I found useful information thanks to PimPomPum. Personally, I have not been able to get in a jeep to the mountain for camping 3 turret, but one smart player did it (this is because the mutator for machines jumps installed on the server). I understand that this playing style and things like that, but it gives a significant advantage here. Plus I can review the balance of vehicles. Besides most of the players walked past the dungeon=(
EXPECT VERSION 2
BUT! I still need more tests, results and comments what is yo are dislike.