Wormbo wrote:GroundSpeed really only is an AI info for Onslaught vehicles. They actual maximum speed is determined by their maximum Karma physics speed, which is 2500UU/s. (The Cicada has 2000UU/s in its default properties, but for some reason that doesn't seem to be applied.) Wheeled ground vehicles have complex transmission calculations, so they might not reach their maximum Karma speed easily, but flyers and hovercrafts usually don't have that problem.[...]
Hmm. I think I may've seen you mention that before and might've just forgotten. Still, I'm looking through both ONSAttackCraft and ONSChopperCraft and there's no 2500 value anywhere. Am I overlooking some other class or factor here or did you derive that through testing, like placing two collisionless sheets 50000UUs apart (say, in Panalesh) and flying a Raptor at max speed straight across that distance while using a stopwatch? That'd be the easiest way to ultimately tell what's what, I assume: if it takes ~20sec, the max speed is indeed 2500UU/s; if it takes ~25sec, it's 2000UU/s. Okay, now I'm curious and wanna try it regardless of your answer

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Wormbo wrote:[...]Pegasus: I took those values from the Falcon in the Omni loadout map, but yours could be just as correct. I noticed that various tweaked versions of the various vehicles exist. They may feel slightly different, depending on the map they are embedded in.
To my recollection, neither the Falcon or Wasp, nor the mino have seen tweaks across maps over the past few years (save for one period where an alternate zooming method was applied to the mino's turrets for some inexplicable reason); guess that's one of the benefits of reaching sacred cow, cult status, and while the Wasp is currently being sized up for a nerfing, I'm pretty skeptical about how popular that will prove to be with that crowd. Still, back to the main point, when I started amassing a collection of custom content classes for easy studying & reference (files' date says that was almost 3 years ago now; damn!), I made a point to get the most "standard" and characteristic versions of each thing I could find. For the Falcon (and most of the other custom gear from the same era), that origin was ONS-MagicIsle-V8-Solace, so I think we've both been working off of the same sheet here.
Lastly, in terms of the informal competition for the "custom OP vec" trophy we seem to've got going on, plz keep in mind that, while both the Falcon and the mino have natural enemies and hostile environments - Falcon suffers at longer than mid-distance fights, esp. against hitscans and can rarely tackle more than one skilled aggressor at a time between short- and mid-distance, mino is allergic to bio damtypes (it takes 5x damage from 'em, meaning a fully loaded blob shot directly between its treads will knock 1000hps off it, so bio plus double damage = dead mino in one shot

) and non-concave geometry around it (negotiating hills, having nothing to bounce its shots off of) - the mino still has a shitload more health and the scenarios under which it can run into a credible threat are far more scant compared to the moment-to-moment life of any raptor variant. Moreover, the discrepancy in skill requirement to be effective in those vecs is quite marked: you only need to grasp the torque and momentum nuances of the lumbering beast in order to move around successfully as you casually remove from existence anything in the general vicinity of where you point your turret and click, whereas with the Falcon/Wasp, you're always struggling to preserve those precious 300hps, and proper understanding of movement in 3 dimensions with such acceleration will only come after dozens (or even hundreds) of hours of practice. Hell, even bailing out or parking will often cost you some hps when you need 'em most and this tossing is also something most ppl will get wrong unless they really start thinking about it and planning ahead. Ultimately, the mino also has one final, petulant, "fuck you" ace up its sleeve when things turn pear-shaped and it's down to its last few hundred pts of armour: it can just take itself out and you along with it. For all the above, IMO, there really is no contest between them for the title of most overpowered custom vec to've ever "graced" the face of mainstream ONS: it's the coddler of newbs, the raison d' être of most base campers, that greatest "skill equalizer" of 'em all, ultimately the icon of an entire cult, the Compensataur

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