Hi people,
Anyway, while I can understand why this discussion is unraveling towards something easier for most ppl to discuss, i.e. nitpicking specific maps and what they like/hate about 'em, I'd still want to urge folks here to at least try and pull things back a bit from the specific to the more general/theoretical. That was, after all, this thread's stated original purpose so why not see if we can draw some insightful conclusions that might help aspiring map creators from whatever common elements most successful or problematic maps share?
I totally agree with peg on this one.
Also, it seems to me that this thread is moving from a "I like this map more, imho" mode, to a "This map is arbitrarily RIGHT/WRONG" mode, and I can say for experience in other forums that that's the recipe for a disaster in any thread...
So... My two cents:
I like many maps, for example: bridge, playground, stonewall, dreamus, tyrant, tripleslap, bitchslap, spiffingrad... You can easiely notice that all of these are NV maps, or at least maps with a strong "on foot" component.
But I also like a lot Grit, SlatedWorld, MasterShower, Tanks-a-lot (even if ion spamming can be a pain in the ass), OmahaBeach (same as previous), and others.
What do all these maps have in common? ...I think: that they have an identity. That they can give me emotions and unique gaming experiences.
For many NV maps, the "emotion" I'm talking about is that kind of adrenalinic rush that triggers when you play a lot of tight action. Bridge is the better on this.
For Slated, is that unique type of flying action, and the challenge granted by the sinergy and the attrition between all these new raptors.
For Tanks-a-lot, is the tactical component of learning when and how to use and deploy heavy vehicles in tight places (and when not do it; I discovered that going on foot can be important, even in this map).
For MasterShower, is the... Everything. You can do a lot of things in this map (sniping, tunneling, tanks driving, flying, on foot duelling...) and that's just fun. Also, the mega spider with lazerz is so cool.
I could go on, but I think that I already made my point.
Please note that this is just a list of things that I personally enjoy in my favorite maps. It's a matter of tastes - so other people tastes could be different, and that's just fine. But I think that this was the whole point of the thread - to spot what we like to play in our favorite maps (and so, what makes a map "successful").
And so, about the map cycle:
I used to have other feelings about it. I wanted to play my favorite maps as soon and often as possible, and so I used to like the "25".
But later... I realized that even playing always my favorite maps is boring for me.
I really love chocolate and nutella icecream. But I'd rather not just eat them all time.
I think that saying "it's ok to play always the same maps, because they are the bests" it's only partially correct.
I mean: yes thery are. But are all the other maps SO bad?
I think that the point is: there are very good maps, bad maps, and "fine enough" maps. (I know I'm oversimplifying here, but I wanted to be understandable)
For example: I'd like to play a lot more (and with more players) Dawn, Torlan32p, Shyron and Pyroclastic. And not to just play them when there are 4 or 5 players online and we don't want to "waste the very good maps" (because, yes, I play a lot Shyron... When we are waiting for other people to join. Sob).
Sometimes, when it's time to vote, someone votes a good map. Like Dawn. Or like Torlan. Or [add what you think is a good map]. And then, someone notices that there is a more popular map available, like Tripleslap, and everybody vote it.
I'd like to have chances to play the most popular maps, AND the "fine enough" maps.
That's it.
