Zon3r wrote:This is your map? i didn't know, i apologize, i would have approached it differently. i thought you are buffing up a map as usual, and in those cases critics does not hurt as when someone is criticizing something that you made. sorry again. and congrats for your first map. ut2004 mappers are really rare nowadays.
Copypasta straight from ONS-SyrmaMMXIV-v1.ut2:
Code: Select all
Begin Map
Begin Actor Class=LevelInfo Name=LevelInfo0
Title="ONS - Syrma MMXIV"
Author=
Description="'All the peoples meet on Syrma, as on all inhabited planets, conflicts, wars, but also the alliances, the love and friendship intersect there. All lived in harmony, until the humans were desperate to seize the wealth of the planet, using the demons with which they had spent a covenant. The latter obey therefore of good thanks to their invokers, by taking advantage of being on the continent for raiding a soul or two ... The planet Syrma became their headquarters, but their actions are still weak, whereas some people continues to believe that a peace is possible."
Screenshot=MaterialSequence'myLevel.screenshots.LevelPreview'
IdealPlayerCountMin=12
IdealPlayerCountMax=32
ExtraInfo="Author: CJP aka GLoups!"
RadarMapImage=Texture'myLevel.radar.siryaradarpic256'
Summary=LevelSummary'myLevel.LevelSummary'
VisibleGroups="AntiPortals,BuildingRuin01,Emitters,EmitterTeleport,goorwur,LightCoronaTP,None,SMIceSheet,SMIceTrim,TreeSnowy01,peaksupport,Connectionpiece,pickups,Peaks,raillings,thinbeams,blablah,Tooth/door,Lights,pipe/beams,monitors,hooks,supports,PadEmitters,3_Emitters,OLD"
HideFromMenus=True
bHasPathNodes=True
CameraLocationDynamic=(X=-16333.225586,Y=22639.070313,Z=-1271.817017)
CameraLocationTop=(X=-33095.765625,Y=-4380.837891,Z=213819.812500)
CameraLocationFront=(X=-2617.000000,Y=-2746.399902,Z=40000.000000)
CameraLocationSide=(X=-31354.000000,Y=-2746.399902,Z=40000.000000)
CameraRotationDynamic=(Pitch=58064,Yaw=127572)
Song="KR-Action2v2"
DefaultGameType="Onslaught.ONSOnslaughtGame"
StallZ=3000.000000
NavigationPointList=InventorySpot'myLevel.InventorySpot201'
DustColor=(B=80,G=135,R=197)
DramaticLightingScale=2.000000
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=LevelInfo'myLevel.LevelInfo0',iLeaf=-1)
Tag="LevelInfo"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume6'
bSelected=True
End Actor
Begin Surface
End Surface
End Map
Note the ExtraInfo's value

.
Btw, I forgot to mention it in the last post, but gj going the extra mile and coming up with a 6-line long story to further flesh out your map, GLoups

. Oh, and disregard my previous comments about the origin of the custom house st.meshes and complex BSPs; guess I should learn to pay more attention to archived maps' accompanying readme files >_>... Use of 3ds Max, PS4 and a polygon cruncher mentioned in there, and the source of those st.meshes is credited as
this modeler.