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Re: A big problem
Posted: Sun 3. Aug 2014, 14:05
by [P]etya
On certain maps, like MagicIsle, the main problem is usually the wrong vehicle placement. MagicIsle is a very big map and yet each base has sluggish vehicles, such as Kraken. The only problem with this, that they will be unused as they are going to be killed before they could reach the designated point. Which means, take the Falcon to win. Certain nodes give rather weak stuff. I mean, as far as I know the middle nodes should give the most powerful stuff so it worths more to capture them and hold them.
Re: A big problem
Posted: Sun 3. Aug 2014, 17:14
by Degrek Phantoka
How-the-hell-can-you-write-so-much?!?!? (must be the Greek philosopher aura xD)
I'm not saying CEONSS is a bad server. I'm just listing the fair playing problems.
First, although it's true that Redeemers have a long countdown, as most superweapons they usually spawn on areas that are high and hidden, which makes it an excellent sniping spot to go headshooting while waiting for the Deeemer to respawn. Tyrant is an excellent example of this. The other day I saw one from the other team staying at the top of the Deemer spot. I killed him and he kept coming there. The same goes for Barracks: the team that controls the top node has complete access to the Target Painter, where he can partially destroy the two side nodes. Anyway, as [P]etya said, they can be taken down with a little teamwork, so I'll be more conscious of that the next time I encounter one of those campers.
I don't want Redeemers to be removed from maps. In fact, I like them, but the above mentioned is the problem with them. If Wormbo's Storm Caster was to be added to any map, it would have the same destiny.
I leave "legal" snipers, as in MB: the problem is the Redeemer spots and again the above mentioned.
I'm not refering to tanks such as the Ion or the PPC (that is another kind of camping and applies, again, to the above mentioned), I'm talking about people who take vehicles for themselves in the whole match and don't let anyone else use them. At the same match I've seen the Redeemer guy, Fors and another dude called Requiem were always taking the Badger for themselves, and when it was destroyed, they just waited at the core for it to respawn, and this was repeated over and over again. In such maps were Badger is unique and necesary, that is
poisoning your team.
I beg your pardon?
laboRHEinz wrote:TypoKills:
Whenever you see an opponent with a white bubble above his head (the so-called talking-icon), then he is typing at the moment and not able to shoot you. So don't attack him and wait till this icon disappears!
...although what you've said is perfectly fine.
I don't have the time nor the will to write more. See ya later
P.D: I was going to say leaving a three day period for people to see the server for themselves before registration is required, but my memory got derp
P.P.D: It's the second time I see the abbreviation IMO typed, and I must ask: what the hell does it mean??
Re: A big problem
Posted: Sun 3. Aug 2014, 18:56
by Karma_geddon
IMO means "In my opinion" (or IMHO means "In my humble opinion").
Re: A big problem
Posted: Sun 3. Aug 2014, 19:05
by Zon3r
I've been told. oh well, you wont hear me "whining" again. i've said what i wanted. case closed
Re: A big problem
Posted: Sun 3. Aug 2014, 21:47
by pull0$
It might be human nature, hence humans should gently sympathize and tolerate with a smile when some start expressing thoughts and beliefs without too much heavy thinking beforehand. Still when these declarations point out to allegedly great issues which on a second thought prove to be nothing more than self righteous mumbling, and especially when they follow and supposedly reply to facts and arguments well put - which manifestly contrast the aforementioned regarding staidness and maturity, feelings provoked range from saddening to infuriating...
If that's too deep for you, here are some simple tips that would make my life easier, hopefully yours too.
In the board:
Think twice before you launch "heavy accusations".
Think again before you post.
Think again after you read the replies.
In the server:
Grow up
Lighten up
As Cheese said, adapt
Enjoy
P.S. Pegasus's long post(s) is(are) well worth a mindful reading, IMNSHO.
Re: A big problem
Posted: Mon 4. Aug 2014, 10:08
by fors
Gloups! you don't understand!? the balance of technology, it is far more serious question! deleting one link will break the whole chain of balance! each machine is needed for something. the one destroys the second, the other destroys the third, the third destroys first, and how do you imagine the situation without one of the machines? If you take for example a magic island - Falcon destroys tanks, tanks destroy infantry jeeps and badgers, and 3 can easily destroy any aviation. so what will be if you take away one thing? you want somebody sitting in the Minotaur or any other tank and spaming to respawn half of the game? or so per cubic meter of space had a hundred bullets and lasers? besides, have you forgotten that on the magic island there are 6 Phoenix and dragons, they can hold on long distance any enemy forces (and easily destroy the Falcon). technique among themselves quite balanced, the question is in their arrangement on the field of battle and the battle field, respectively. in your case, removing one, you will need to remove the other including, but then what's the point of playing? classic maps or without technology in General? the server would not be popular in this case.
Re: A big problem
Posted: Mon 4. Aug 2014, 10:27
by fors
but I also want to have your say on the subject!!!!
Me riled map aggressive alley - the reason? - TANK! not just a tank! the tank with respawned which is guarded by f***ing shitty automatic turrets for which One f***ing shot destroy all what they see! no one, no five or ten soldiers can not knock this tank NOTHING EXCEPT REDEEMER! and the tank in such an advantageous position that bombard the whole 4 node from one meter! due to it in a minute killed half a hundred infantry and it is NOT POSSIBLE to capture the nodes! there are heroes who sit there half of the game, the whole game, all the 2 round of the game, the week, year and so on to infinity. I have not seen a single or group of people who purposefully would destroy the tank! the only one I'm found a way to destroy a tank alone without equipment, Redeemer or double damage.however, after 30 seconds the tank back in business...... and what to do to other players?
please remove the tank with this card in General in order to preserve the nerves of the players, and my... (if necessary - I can do rebuilding map instead of you for this )
Re: A big problem
Posted: Mon 4. Aug 2014, 12:07
by GLoups!
I'm not expressing myself very well, I meant that the falcon is very good for the balance on maps like Panalesh or Magicsle even Grit, but for smaller maps less focus on vehicles gameplay, it combines firepower and speed and is very difficult to destroy, the only really useful vehicles against it is the Rail-tank and may be the Phoenix because it is easy to quickly evacuate the radius of action of the fire, heal it and leave again so quickly but it is my own opinion.
On kingdom replace one Raptor with a phoenix would complete the balance with the falcon.
Re: A big problem
Posted: Mon 4. Aug 2014, 12:28
by [P]etya
I don't think that it is a major problem that some nodes are uncapturable and are guarded by turrets. Aggressive Alleys puts emphasis on both infantry and vehicle playstyle. If the team doesn't bother to take out the tanks, then it is certain that they will camp and shoot off every player they see.
About others' nerves: Honestly I don't like when I take the Ion Tank on OmahaBeach and somebody with the Falcon attacks me before I could even attack. It is a nerve killer experience. That's why I don't really play on OmahaBeach for example. And I don't like when I respawn and I get killed by a Falcon, before I could even do anything. If you don't like a map, then don't bother to play on it. Besides Aggressive Alleys is one of the best maps which the community really likes the others aren't very good (OmahaBeach, MagicIsle, Kingdom, BitchSlap).
Re: A big problem
Posted: Tue 5. Aug 2014, 00:05
by Droopy_Bollocks
Hi Guys,
it's interesting to hear a fresh perspective on the server .
There are valid points of course, other unworkable.. like Pega I agree and registration simply wouldn't work and really isn't needed.
There will always be lazy players, and then put those lazy players on lazy maps (Tanks-a-lot, Slated etc) and you end up with a horrible match.
The lazy players will only ever think of their own scores, they consider it normal to lame, spawn kill & camp and then congratulate themselves at the end of the game because they have a high score, deeply pathetic in my book. Those players belong on DM servers, not in a team game. (I'm sooo tempted to name names but why bother, they only deny it)
Specifics, Deemers.. one of the easiest weapons to defeat.. grab a minigun and have even a semi-decent aim. Ions.. well airbourne attack same as minos and levis, many times you can't do it in one go but keep going back, sacrifice yourself to help your team, basically the whole point of ONS - it's all about the team, your own score is totally irrelevant.
I do feel we need to lose a couple of maps that a mind numbingly geared towards endless camping (Tanks-a-lot and Slated) there is virtually no skill needed to sit there and just camp your little heart out with an Ion on either map.
Other than that, we need dodgy players to hate, the falcon campers who can't fight one on one, the Ion campers who couldn't aim a shock or an LR if they were paid too, it makes killing them even more fun!
DB