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Re: Conversion project As-Fallen city

Posted: Wed 28. Jan 2015, 21:44
by Cat1981England
Nice work GL. You're right, it's defiantly now a nv map with vehicles :D

I have to be honest, I still prefer the old version with all the mess, it felt more like the end of the world, but I understand why a lot of the clutter has been removed and it should give players a lot more room to manoeuvrer in. The roof is a great addition which makes it a lot less linear and even more open.

The only things I can think of are perhaps replacing the classic snipers with lighting guns as there' a lot of hiding places. The dead end empty streets could maybe do with a heavily fogged volume as it looks a little odd. The Raptor and Manta were receiving a huge amount of damage whenever I hit anything, I've had this on a few maps but never found a solution.

Would you like this on the server for a test run to see how the performance is or did you want to make additional changes first?

Ons-Fallen city

Posted: Thu 29. Jan 2015, 17:32
by GLoups!
Cat1981England wrote:.. I still prefer the old version with all the mess, it felt more like the end of the world ..
It's more for optimization that have been delete theses elements located in the area at high level of frame ms (10000 polygons lower), thus i think there are less player now on the same aera.
For the dead end empty streets, i supose you mean near the bases? ,they are like this on the As version, i've just had some trees and a bulding there, also replace the classic sniper by lightning-gun, well you can have a test , i've just replace the map, same name.

Ons-Fallencity-SP1

Ons-Fallencity-SP2

Edit: reason fix dead link.

Re: Conversion project As-Fallen city

Posted: Sat 31. Jan 2015, 12:56
by Cat1981England
Thank you.

The only other things I can find are,

- The big stadium lights such as StaticMeshActor3918 have huge collision areas.
- Blocking volumes 2, 14 and 15 are causing damage to any Raptors or Mantas that fly into then.

Other then that I think it will be ready for testing :thumbup:

Re: Conversion project As-Fallen city

Posted: Sat 31. Jan 2015, 18:42
by GLoups!
Thx Cat, so i modify the incriminate zone by set to Fdvolumes (set the gravity in physic volume array x+,) there to push also the players and delete the blocking-volumes that damaging vehicleqs, as well i push the guide bars (more place) , thus it's more easy to landing there with flyers, exchange the collisions boxs for all the seven stadium lights, here just reupload on the same link.

Re: Conversion project As-Fallen city

Posted: Sat 31. Jan 2015, 18:58
by Cat1981England
Ok thanks GL. Are you ok with it going on the server for a test run?

Re: Conversion project As-Fallen city

Posted: Sat 31. Jan 2015, 18:59
by GLoups!
Yes, you can :lol: