Re: Conversion project As-Fallen city
Posted: Wed 28. Jan 2015, 21:44
Nice work GL. You're right, it's defiantly now a nv map with vehicles
I have to be honest, I still prefer the old version with all the mess, it felt more like the end of the world, but I understand why a lot of the clutter has been removed and it should give players a lot more room to manoeuvrer in. The roof is a great addition which makes it a lot less linear and even more open.
The only things I can think of are perhaps replacing the classic snipers with lighting guns as there' a lot of hiding places. The dead end empty streets could maybe do with a heavily fogged volume as it looks a little odd. The Raptor and Manta were receiving a huge amount of damage whenever I hit anything, I've had this on a few maps but never found a solution.
Would you like this on the server for a test run to see how the performance is or did you want to make additional changes first?

I have to be honest, I still prefer the old version with all the mess, it felt more like the end of the world, but I understand why a lot of the clutter has been removed and it should give players a lot more room to manoeuvrer in. The roof is a great addition which makes it a lot less linear and even more open.
The only things I can think of are perhaps replacing the classic snipers with lighting guns as there' a lot of hiding places. The dead end empty streets could maybe do with a heavily fogged volume as it looks a little odd. The Raptor and Manta were receiving a huge amount of damage whenever I hit anything, I've had this on a few maps but never found a solution.
Would you like this on the server for a test run to see how the performance is or did you want to make additional changes first?