Thank you TC. As promised your pets will be returned to you unharmed within the next 24 hours.
Maniac wrote:I based this setup on the old one, and it doesn't differ that much from the new (Omni version) one. I don't like the idea of 1-2-3 connected because 1 becomes too important in such case. As for me, it damages the tactic possibilities a lot: if you don't own 1, the shortest pathes are (2) - 7 - 8 - 12 - (Core) and (3) - 9 - 11 - 10 - (Core); and your node line can easily be severed at it's start (2 or 3). So, you need either more powerful team to control the middle in head-to-head (and get to the core), or wait until overtime (and play for node count)
I understand your thinking. The problem I have with it is that the link cut off point (the point where a defending team can cut arcoss the link setup and isolate a few nodes) are still all located on the far side of the map. A part from nodes 5-6, 7-8 , we've basically got 3 link runs running from one core to the other. And there's still the issue of teams being able to hold the nodes long enough to win before over time or to get back into the match, both of which are harder now that the Dragons are gone.
Building upon your LS, what about something like this?

- OmahaLS2.png (115.84 KiB) Viewed 11382 times
Maniac wrote:About the vehicles (just some thoughts, I'm not sure about it all yet)
- place some heavies near 12/13 tunnel exits
- move fast vehicles from 12/13 tunnel exits to vent shaft exits
- move some of 11/14 vehicle spawns closer to the edge of map (so the path to garage nodes is shorter)
- add Phoenixes (hitscan aircraft) or more Raprots at 5/10 or at base (vs Falcons (plasma aircrafts) and Ciacada/Banshee)
- porbably some heavy (Cobra or Goliath or Bio or smth) at 11-12 or 13-14 areas
- the Rail Tank seems to be a nice addition to this map, but I can't figure out where to put it. Maybe 3 or cores or 4/9?
Not sure about the Phoenix's, they're harder to hit then the Falcons and we have less ground hitscan vehicles now. Other then that, i'll try and put it all in the next edit
Maniac wrote:Also, generic notes
- place some shielding on 3, It's really vulnerable from long range. Maybe docks building or a crushed landed ship?
I'll make the ship larger and move the node closer.
reyno1d wrote:i would replace Falcon with Raptor. Falcon doesn't fit to this map for me.
I know what you mean, but it's probably the only vehicle other then the Ballista that gives the losing team a chance of getting back into the match.
ThunderCat wrote:1. Where's my dragons?
2. Where's my dragons?
3. Seriously, I need my dragons!

I'm kidding, I'm kidding! But no seriously, it's no secret that I'm a big fan of the 'ol flying doom-machine, so I must admit I was pretty bummed out when I saw they had been replaced. On this map too. But oh well.
I have a fanatical hatred of that vehicle, but, it could perhaps go back on if it's right for the map. Maybe at node 1 instead of the Banshee, almost as a reward for controlling the centre of the map. It's defently less of an issue on Grit.
- The double healing pads by node 1 seems a little inexpedient. I can't recall if there are 4 now or if they were each "moved" from the red and blue base respectively -- but if that's the case then maybe they could be moved back.
They were moved from the cores to the centre so ground vehicles could use them rather then just the Falcons. Still only two though.
- The "entrances" to node 1 from the sides seems a little weird all open like that (without corners to create an arbitrary "door").
I'll try and make something better.
- Something should maybe be reintroduced where the ion cannon used to be -- it's so open there now it just feels like something is missing. I was never a big fan of that thing either but I don't mind if it -- or a building -- was reconstructed on top of that bunker.
I'm sure we could put a radar dish or something there. I agree it does look a little empty.
ThunderCat wrote:- The Halo-style "Hellbenders" could probably be replaced by either Badgers or perhaps actual Hellbenders. Maybe it's just me but they feel a little out of place aesthetically.
Maniac wrote:- TBH, I think these Warthogs are pretty useless on this map
You're both right. I thought it looked a little bit like the Jeeps or Landrovers they used back then, but they don't work very well on this map. My bad, will be replaced.
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I'll try and have Beta3 done by the weekend
