It occurs multiple times in clusters on every map. The only thing that changes is the numbers at the end. Debug doesn't show any additional information.Wormbo wrote:Hmm, any other errors? I found a place that may be responsible for it (looks like a copy/paste error), but that one should have been generating more errors, then.
Code: Select all
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Error: mutTeamBalance ONS-ArcticStronghold-T32.mutTeamBalance (Function EvenMatchV2a7.mutTeamBalance.CheckBalance:0466) Accessed array 'Candidates' out of bounds (17/0)
Error: mutTeamBalance ONS-ArcticStronghold-T32.mutTeamBalance (Function EvenMatchV2a7.mutTeamBalance.CheckBalance:0466) Accessed array 'Candidates' out of bounds (17/0)
Error: mutTeamBalance ONS-ArcticStronghold-T32.mutTeamBalance (Function EvenMatchV2a7.mutTeamBalance.CheckBalance:0466) Accessed array 'Candidates' out of bounds (17/0)
Error: mutTeamBalance ONS-ArcticStronghold-T32.mutTeamBalance (Function EvenMatchV2a7.mutTeamBalance.CheckBalance:0466) Accessed array 'Candidates' out of bounds (17/0)
Log: Opening user log ../UserLogs/AntiTCC_2015-08-18_21-20_ONSOnslaughtGame_ONS-ArcticStronghold-T32.log
EvenMatchDebug: DEBUG: Vlad disconnected
Error: mutTeamBalance ONS-ArcticStronghold-T32.mutTeamBalance (Function EvenMatchV2a7.mutTeamBalance.CheckBalance:0466) Accessed array 'Candidates' out of bounds (16/0)
Error: mutTeamBalance ONS-ArcticStronghold-T32.mutTeamBalance (Function EvenMatchV2a7.mutTeamBalance.CheckBalance:0466) Accessed array 'Candidates' out of bounds (16/0)
Error: mutTeamBalance ONS-ArcticStronghold-T32.mutTeamBalance (Function EvenMatchV2a7.mutTeamBalance.CheckBalance:0466) Accessed array 'Candidates' out of bounds (16/0)
Error: mutTeamBalance ONS-ArcticStronghold-T32.mutTeamBalance (Function EvenMatchV2a7.mutTeamBalance.CheckBalance:0466) Accessed array 'Candidates' out of bounds (16/0)
[...]
So far,

It's a little trigger happy. On maps such as Maelstrom several nodes can fall very quickly, but we'll keep playing around with the setttings and see if it can stay out of the way for a little bit.
Today we've been using the following settings.
[EvenMatchV2a7.mutTeamBalance]
ActivationDelay=10
MinDesiredRoundDuration=5
bShuffleTeamsFromPreviousMatch=True
bRandomlyStartWithSidesSwapped=False
bConnectingPlayersBalanceTeams=True
bAlwaysIgnoreTeamPreference=True
bAnnounceTeamChange=True
bIgnoreBotsForTeamSize=True
SmallTeamProgressThreshold=0.500000
SoftRebalanceDelay=60
ForcedRebalanceDelay=120
SwitchToWinnerProgressLimit=0.700000
ValuablePlayerRankingPct=75
MinPlayerCount=2
bDebug=True