I will not be voting but would like to share my thoughts.
First, I think a missed question by players here is not 'it sucks' why have you changed it, but rather what engouraged the change to the voting system.
As with the majority of players, I myself was rather pessimistic about this new system, but have witnessed one already documented change, which i find to be the main pro of this new system, and that is more variety in the maps chosen amongst players. With the previous system, the groups of players that perfer to vote for popular maps, such as many NV maps, generally always win. I have found that the maps chosen with this new system are more varied which clearly indicates that this trend of 'popular' maps being played is discouraged by a higher scoring player who wants to play a different map.
There's obviously cons and pros to any map voting system. Every person has an opinion so naturally some players are enjoying this new system and some players are not. As already pointed out, this poll/thread and the players voiceing their opinions is really only a very, very small percentage of the player base. In my opinion, the result of this poll which currently 15 players have voted on should not be gathered as a substantial view of players thoughts in which decides what system will be used, but merely food for thought for management. Regardless of what map is voted, there will always be players upset by the map of choice in-game, vocal or not. 'The map i voted for didnt win, fack you to every one who voted otherwise' That type of behaviour is evident in all games, not just UT. So really, whatever map voting system is used in the near future, whether it be the old system or the brand new one, there will always be opinions. Might be stating the obvious here but oh well.
The main problem i see is similar to [P]etya's last point. It may or not be the intention of the player but becomes a possibility. With this new system, players have the chance to mischievously vote when given the upper hand on voting. Manipulation. Manipulation is given to the higher scoreing players that are consistant in their score. This is my main issue and to counter that i would wish for a system where all players can only vote with their score once for a map. For instance, a player places 254 votes for a certain map, that player should not be able to manipulate voting by throwing their bloody score around.
EmanReleipS wrote:but I can see this new system discouraging other players from balancing teams if it means having to switch to spectating.
Personally i think a player who genuinely cares about fair game and balances as a result, doesn't mind losing score by going to spec or any other means. But to your average player your point is most likely true.
Reini wrote:I find this system well because I'm getting them to be better to get more voting, there is a good incentive to practice. And one day
I'll sometimes over 100 points come to select a map.

A prime example of a good side to this new system. You earned them points, Reini.
But not all players do earn their score. Dependent on the player, some play unfair whilst tank camping ect. and get loads of points. In my opinion players who wrongfully accumulate points should not have the upper hand in voting. This ties right in with my point about being mischievous.
But then on the flip side not every player is consistent in their performance during a match, mainly aimed at the average ons player. They could perform really well in a map, and in my opinion, they deserve the points they have accumulated, and in turn with this new system, deserve to have more a say on which map is played next.
As with all map voting systems, most of this is player orientated and not necessarily the system itself. I mean both system do the same thing. If the new voting system is cleary making an improvment in map varity, which, in my opinion is one hallmark of CEONSS, that should be considerd highly by everyone, not just mangement.