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Re: Ons-Baldur-BETA2-GL-C
Posted: Fri 6. May 2016, 17:53
by Cat1981England
Re: Ons-Baldur-BETA2-GL-C
Posted: Sun 7. Aug 2016, 21:22
by GLoups!
ONS-Baldur-BETA4-GL-C
Few weeks ago (or months?, sorry for the delay), Miauzz ask me to fix somes holes in terrain and bad collisions.., and the tanks stucks on the buildings.
-Fixs OK
-New Link setup, more dynamic.
-Hellios replace EonsCrusaders.
-HoverBargers replace ReverseSPMA, will fit better with the map with fluid surfaces.
-A litle bit better optimize.
Re: Ons-Baldur-BETA2-GL-C
Posted: Sun 7. Aug 2016, 21:52
by Cat1981England
Thank you for your work GL
I'm missing the file lipscorponitetex. Do you have a copy?
Re: Ons-Baldur-BETA2-GL-C
Posted: Sun 7. Aug 2016, 22:25
by Miauz55555
Here u go. (1.1 MB 7.zip)
Re: Ons-Baldur-BETA2-GL-C
Posted: Sun 7. Aug 2016, 22:30
by Cat1981England
Thank you Miau.
Now on the server although a haven't tested this edit, so if anyone has any issues please post here.