Re: Number of votes?
Posted: Thu 14. Feb 2013, 00:49
Some people were asking about this tonight, i thought i would give it a bump 

Believe it or not, but coders are just people. They have just as much a hard time reading minds as most other people.laboRHEinz wrote:In general, I'm all for improving the server step by step, especially when there's a skilled coder providing a piece of his/her work to run it here. But I don't consider the cons of the accu-mode being that severe and still see its advantages. When there's a coder willing to work for the server, I'd rather have him/her work on other issues e.g. improving the balancer, ONSPlus, AntiCheat, delayed bots at match starts, minimising lags and so on. If there's one sending me an improved accu-mode-mutator, great! I'll up it. But if I was a coder I'd work on the other things first TBH. There's a lot to improve ;-)
True, but I'd say the chief calculation going on in ppl's heads (ours anyway) in terms of requesting stuff from experienced Uscript devs like you isn't as much to offer a ranked wishlist and expect fulfillment, but more to know in the first place whether you have an opening for a new UT scripting project and what scope you'd want the project you're willing to get into to have. Ideally, I suppose you could have some generic Creative Corner thread which you'd update whenever you'd be looking for ideas for a next project, which ppl would subsequently pitch/point to you. For example, one month you could state something like "anyone got any small-scale project idea they'd like to see happen?", expecting pitches like, say, a 4-class damage popup mutator or help with a minor addition to a near-ready map edit (:p); another time you might look for a challenge that would likely take you a few days (or 1-2 weeks tops) to pull off, which you'd solicit input for to the tune of "now accepting requests for a mid-sized scripting/mapping project" and ppl might come back to you with suggestions such as mass-editing a popular map (OmahaBeachWormbo wrote:Believe it or not, but coders are just people. They have just as much a hard time reading minds as most other people.
How about making a dedicated list what needs to be improved and how "improvement" would be defined for those things? (Ideally with an indication of how urgent such a change would be.)[...]
It may be too far back for anyone else to remember and I may be kinda hesitant to share it for a few reasons, buuuut... remember this old rantWormbo wrote:[...]But for example [improving] ONSPlus - I wouldn't immediately know what you'd like to see improved. [...] I don't see any mention of [that] here. It's hard to fix things nobody capable of fixing them knows about, so maybe it's a good idea to start collecting them in a publicly accessible place.
Situations like that is exactly why we have 3 ingame admins, whom ppl witnessing disruptive behaviour by other players are always encouraged to approach and seek help from. Still, you raise a good point in the case where there's no deputy present on the server during someone's particularly annoying laming session. We do have the Bans, Unbans & Appeals subforum, but nowhere in that description is room provided for plain old reports, which is why ppl have either been doing it in any other thread active and kinda relevant at the time, or just simply piling on in an offender's existing thread in BU&A - both imperfect (if not problematic) solutions for different reasons. Probably high time that oversight got amended, I suppose, along with establishing some ground rules specifically for posting in BUA&RWormbo wrote:[...]For example people sabotaging the game by wasting strong vehicles (last night on MagicIsle our Kraken was taken to a locked node and it stayed there even though we only briefly managed to unlock and - thanks to the Kraken - capture it) or distracting others, both usually because the offender didn't like the voting results. (Speaking of that, where could I report such things if there's no admin around?)