Could someone take a short look if it's ok now, or if there are more/ other things?
All just on the red core atm.
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*Two Jumppads.
*One new Mantas and one new EONS-Scorpion (fliped one Manta with the first EONS-Scorpion).
*A wooden wall at the core. Still open but it shold be easyer to defend with the Paladin now.
*Liftet the turrets and copied a staticmesh under them.
When I create a JumpPad is it posible to define, or modifie the trajektorie itselve? What I mean: Can I change the velocity/force and direction from the vector? (An other way than to move the exit PathNode and the JumpZModifier.)
Updated the link in the first post. (ONS-Medieval-M5-C-beta3-1.ut2 in the .7zip)
Edit:
Or a Badger at the core insted the 3. Manta and 2. Srocp. and a HellHound (or this FireHound? Which is fitting the theme, but it's very strong with a laserbeam insted of a charged twin beam) on node 6 to make it more important.
Maybe move the core in a litle cave like on the picture? Bigger than the Paladinshield so the attackers can destroy it with 2 players but secure enogh to protect with the Paladin against 1 attacker. Maybe with an entrance from above, too? And a 3. turret on top reach through stairs from the core-cave?
I like the cave idea more than the wooden cube I made arround the red core.