Because everyone has a different PC, video card and drivers - as a general rule of thumb, i use the fps performance of Torlan to gauge whether a map's performance is acceptable. If you can get close to whatever you get in Torlan with your own PC that would be great. But i would say that it needs around 50% increase in fps around the centre of the map and double around the docks and cores as a bare minimum
The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Maybe the CullDistanceVolume will help a bit? But be aware about the loading time.. with that number of SM it could be a really problem and make the things worse than better.
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The calculations of this are all executed on the client as soon as he enters the match, so the server won't take any performance impact by this but clients have a slightly longer loading time (increases linear with the number of StaticMeshes in the Volume).
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Really good work Sed. The performance is much better and now good enough to get on the server
In the next/final edit it would be great to have a radar map to help players get around.
Now on the server. Feedback welcome.
The Universal Declaration of Human Rights, Article 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
i am glad to hear that it is finally good enough for the server. About a radar, i don't know actually how to make it. Nodes don't match the radar properly. I tried several different combinations with different textures and different values of CustomRadarRange.
You are to fast Sedoy.
I wanted to play with the culldistance volume a bit before I post.. but well here is the post.
Yes it's better and you saved 20 MB. The sice is ok now.
2 holes, or for with the mirrow where you can fly under and behinde the map with a vehicle: Sorry for my late reply.
a small list of what were done:
-Collision at traffic light and lampposts was turned off
-about 10 vehicles were added on the map
-a couple of staticmeshes were changed and they look better now
-locked gates now have such red blinking lights
Version Numbers Sedoy, for everything which you release online.. you're really messing with my struckture. I'm looking at your SM pack. It can't go on a server with the same name and differend content inside.
A few SM are popping inside the view due to the chosen culldistance, I think. You may want to make the cube for the fakebakdrop new.. it is a litle out of place. And maybe select an other skybox texture for the grey fog. The texture from the "water ground" is a shader.. maybe chose a nice skybox with a waterground and set it to a fakebakdrop, too.