Re: Removal of MinusTankMeUp
Posted: Fri 19. Dec 2014, 12:08
hm, there actually might be... check out Battlefront Rilez and ONS Ravine...
suggested them a while ago but so far to no avail...
also, to throw in my two cent worth regarding map removal / adding - I honestly don't really get what all
the fuss is all about, I mean seriously, if a map is popular, put it on and leave it on ffs.
Popularity should be the ONE and ONLY criterion if a given map stays or goes.
Otherwise you'd just have ppl throwing mostly arguments regarding "taste" around
(as seen in previous replies) - and one can't argue about taste, right ?
Too big, too small, too laggy, too dark, too bright, no vehicles, too many vehicles, it has bugs,
it doesn't suit 32 plrs, it's substandard, it's a zombie map - la-di-effing-da ad nauseam...
Don't get me wrong - I also sincerely dislike MTMU - but do I want to have it therefore removed ? Hell no.
That would be tantamount to petty fascism, plain and simple - other players obviously like it and I don't mind
to go spectator once in a while and have a sandwich or a fag for a change if a less fancy map comes on.
Get rid of icarus instead for all I care.
I'd rather suggest to generally kick out the maps on the bottom of the "played" count and, as said
before - bring in POPULAR maps instead. And if they have some issues, so what ? Why have a PC map that
never gets played rather than have a popular one that makes every1 drool ?
I mean, the community isn't really getting any bigger, is it ?
So why not make things a bit more interesting
and attractive for the remaining faithful few by just adding maps asap if requested and let the numbers decide ?
Numberocracy if ya like...
Most of the remaining community these days are veterans anyway who after ten years know what they're doing and
probably won't suggest too much BS, if any at all...
As said before - the maps get played often, they stay, they're not - they get dumped, end of.
What would be the point of upholding some mysterious map standard and having an empty server eventually down the
road coz half of the maps fit some inflexible gubbernmint requirements but otherwise are full grown bore-fests ?
Like I was just starting to enjoy Rail again - whoops - gone with the wind after participating in just
three rounds - I mean - I don't get it, what's the point ? Play Magnanimous_Lucid instead ?
Soooooo, deep breath - rant over.
Again, if any1 cares, last but not least, here my updated perma wishlist
Rail
UP Opera (NV)
Halo Bloodgulch
Grendelkeep
Darkwood Forest (NV)
Battlefront Rilez
Ravine
V1 LandingZone
Mass Destruction
Tricky
greetz and gut ye later
suggested them a while ago but so far to no avail...

also, to throw in my two cent worth regarding map removal / adding - I honestly don't really get what all
the fuss is all about, I mean seriously, if a map is popular, put it on and leave it on ffs.
Popularity should be the ONE and ONLY criterion if a given map stays or goes.
Otherwise you'd just have ppl throwing mostly arguments regarding "taste" around
(as seen in previous replies) - and one can't argue about taste, right ?
Too big, too small, too laggy, too dark, too bright, no vehicles, too many vehicles, it has bugs,
it doesn't suit 32 plrs, it's substandard, it's a zombie map - la-di-effing-da ad nauseam...

Don't get me wrong - I also sincerely dislike MTMU - but do I want to have it therefore removed ? Hell no.
That would be tantamount to petty fascism, plain and simple - other players obviously like it and I don't mind
to go spectator once in a while and have a sandwich or a fag for a change if a less fancy map comes on.
Get rid of icarus instead for all I care.
I'd rather suggest to generally kick out the maps on the bottom of the "played" count and, as said
before - bring in POPULAR maps instead. And if they have some issues, so what ? Why have a PC map that
never gets played rather than have a popular one that makes every1 drool ?
I mean, the community isn't really getting any bigger, is it ?
So why not make things a bit more interesting
and attractive for the remaining faithful few by just adding maps asap if requested and let the numbers decide ?
Numberocracy if ya like...
Most of the remaining community these days are veterans anyway who after ten years know what they're doing and
probably won't suggest too much BS, if any at all...
As said before - the maps get played often, they stay, they're not - they get dumped, end of.
What would be the point of upholding some mysterious map standard and having an empty server eventually down the
road coz half of the maps fit some inflexible gubbernmint requirements but otherwise are full grown bore-fests ?
Like I was just starting to enjoy Rail again - whoops - gone with the wind after participating in just
three rounds - I mean - I don't get it, what's the point ? Play Magnanimous_Lucid instead ?

Soooooo, deep breath - rant over.

Again, if any1 cares, last but not least, here my updated perma wishlist

Rail
UP Opera (NV)
Halo Bloodgulch
Grendelkeep
Darkwood Forest (NV)
Battlefront Rilez
Ravine
V1 LandingZone
Mass Destruction
Tricky
greetz and gut ye later
